I am sharing some UNOFFICIAL performance tests that I have done here to test the performance of Lavina on the different nVidia GPU architectures.
Some important notes:
- the GPUs were tested on different machines, so this could have affected the results very slightly (Lavina is not really using the CPU)
- the performance difference depends very much on the scene
- the test scenes are the same we use to develop Lavina
- I could have made any kind of mistake while doing the tests, they haven't been independently verified, DO NOT base purchase decisions solely on these results
- FPS really means AA samples per pixel per second on a 1280x720 resolution
A summary of the test scenes, from left to right:
1. Evermotion scene with Ambient Occlusion instead of GI (lights disabled, reflections/refractions enabled, shading graphs for non-glossy rays only).
2. Evermotion scenes with default settings (2 GI bounces, lights enabled, light tree enabled, reflections, refractions, shading graphs for non-glossy rays only), except light cache is disabled.
3. Evermotion scene with (clip) opacity enabled.
In summary:
- 3080 is anywhere between 6.2 and 13.5 times faster than 1080Ti
- 2080Ti is anywhere between 3.1 and 7.8 times faster than 1080Ti
- 3080 is anywhere between 1.7 and 2.1 times faster than 2080Ti
Greetings,
Vladimir Nedev
Some important notes:
- the GPUs were tested on different machines, so this could have affected the results very slightly (Lavina is not really using the CPU)
- the performance difference depends very much on the scene
- the test scenes are the same we use to develop Lavina
- I could have made any kind of mistake while doing the tests, they haven't been independently verified, DO NOT base purchase decisions solely on these results
- FPS really means AA samples per pixel per second on a 1280x720 resolution
A summary of the test scenes, from left to right:
1. Evermotion scene with Ambient Occlusion instead of GI (lights disabled, reflections/refractions enabled, shading graphs for non-glossy rays only).
- ao_I37_1_1sample - AO with 1 sample per camera ray
- ao_I37_1_10samples - AO with 10 samples per camera ray
2. Evermotion scenes with default settings (2 GI bounces, lights enabled, light tree enabled, reflections, refractions, shading graphs for non-glossy rays only), except light cache is disabled.
- E25_2 - exterior, Sun/Sky, no other lights
- E28_10 - exterior, 45 rectangle lights, 25 sphere lights, 6 max spot lights
- I30_5 - interior, 1 rectangle light (invisible), 2 simple portals, 9 mesh lights, 1 dome light (without texture)
- I33_3 - interior, 1 rectangle light, 4 portals, 8 sphere lights, 1 mesh light, most area lights are invisible, 1 dome light (with texture), 6 V-Ray IES lights
- I33_9 - interior, Sun, 15 rectangle lights, 2 sphere lights, 7 lights are invisible, 1 direct max light
- I33_9_gi4 - same as I33_9 but with 4 GI bounces
- I37_2 - interior, 7 rectangle lights (6 are invisible), 1 max direct light
- I37_2_gi4 - same as I37_2 but with 4 GI bounces
- I37_7 - interior, Sun, 18 rectangle lights, 3 sphere lights, 10 lights are invisible
- I43_8 - interior, Sun/Sky, 8 simple portals, 2 sphere lights, 2 max spot lights
- I44_9 - interior, 12 rectangle lights, 2 simple portals, 26 sphere lights, 21 lights are invisible, 60 max IES lights, 1 max direct light, 28 max spot lights
3. Evermotion scene with (clip) opacity enabled.
- opacity_E13_9_no_lights - lights disabled
- opacity_E13_9_lights - lights enabled
In summary:
- 3080 is anywhere between 6.2 and 13.5 times faster than 1080Ti
- 2080Ti is anywhere between 3.1 and 7.8 times faster than 1080Ti
- 3080 is anywhere between 1.7 and 2.1 times faster than 2080Ti
Greetings,
Vladimir Nedev
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