After working for a bit with project lavina and 3090 gpu, I can say that i am enthusiastic with this software.
Here follow some suggestions that in my opinion will improve significantly the workflow of architectural visualization.
1. support for space mouse, so that you can fly through a space and record this movement. When performed nicely it can generate some holywood camera like effect. I have been using this technique to record camera movement in 3d space in ue4 and the results are brilliant, plus it gives a feeling of physicality as it would be if directing a real film. this feeling of 1,2,3 shot and then you need to perform with your brain a nice recording that might as well follow a character inside your scene.
2.in the render sequence make it possible to decide what frame range you want to render. this is another thing i found great in ue4. so the workflow will be that in the animation editor you create your camera sequences and then one day you render for instance 10 seconds and then the next day you want to render the next 10 seconds, or send the rendering of these next 10 seconds to another pc. Right now is not possilbe.
3.make the animation editor more intuitive to pan, scale move around frames.
4.if possilbe bring back the possilbility to duplicate objects.
5.make it possilbe to move scale rotate objects around the scene and be able to save that state of the scene, so that when you open project lavina again you find objects in the new position.
6.when on live link with 3ds max make quick save snapshot possible
7.when on live link give a possibility to render sequence with animations that take place in 3ds max
8.when on live link make it possible to lock a camera that lavina will be rendering while i am in 3ds max perspective mode and modify my scene , so that in project lavina i only see the changes taking effect on a still camera. this is very intuitive when i consider making a short film with a character inside an architectural scene, meaning in lavina you have your camera still and you pose a character in the 3ds max viewport that needs a lot of moving around the character, so that the camera is not moving in lavina but just the character changes poses.
9. when drag and drop a vray scene with animations and merge with current lavina scene, the merged scene's animation dont work, they dont appear in the animation editor.
Thnak you very much for your consideration and all the effors you have put to make this software a great tool
Here follow some suggestions that in my opinion will improve significantly the workflow of architectural visualization.
1. support for space mouse, so that you can fly through a space and record this movement. When performed nicely it can generate some holywood camera like effect. I have been using this technique to record camera movement in 3d space in ue4 and the results are brilliant, plus it gives a feeling of physicality as it would be if directing a real film. this feeling of 1,2,3 shot and then you need to perform with your brain a nice recording that might as well follow a character inside your scene.
2.in the render sequence make it possible to decide what frame range you want to render. this is another thing i found great in ue4. so the workflow will be that in the animation editor you create your camera sequences and then one day you render for instance 10 seconds and then the next day you want to render the next 10 seconds, or send the rendering of these next 10 seconds to another pc. Right now is not possilbe.
3.make the animation editor more intuitive to pan, scale move around frames.
4.if possilbe bring back the possilbility to duplicate objects.
5.make it possilbe to move scale rotate objects around the scene and be able to save that state of the scene, so that when you open project lavina again you find objects in the new position.
6.when on live link with 3ds max make quick save snapshot possible
7.when on live link give a possibility to render sequence with animations that take place in 3ds max
8.when on live link make it possible to lock a camera that lavina will be rendering while i am in 3ds max perspective mode and modify my scene , so that in project lavina i only see the changes taking effect on a still camera. this is very intuitive when i consider making a short film with a character inside an architectural scene, meaning in lavina you have your camera still and you pose a character in the 3ds max viewport that needs a lot of moving around the character, so that the camera is not moving in lavina but just the character changes poses.
9. when drag and drop a vray scene with animations and merge with current lavina scene, the merged scene's animation dont work, they dont appear in the animation editor.
Thnak you very much for your consideration and all the effors you have put to make this software a great tool
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