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  • Some questions

    Hello! 'm having some issues and I don't know if it's an error on my part or this are features that are not yet possible in Vantage:

    1) VrayBlendMtl: I have some Vray blend materials that I use to have writing on glass. In Vantage, they appear as clear glass. Is this an error on my part or is this not supported in Vantage?
    2) VrayDisplacementMod: I use VRayDisplacementMod to create microperforated metal sheets (using the water level feature), but in Vantage they do not have the holes. Again, is this feature supported by Vantage?
    3) VrayLight Mesh: my Vraylight meshes don't carry over to Vantage. Are they supported?

    And lastly, I'm making a project that uses mirrors to generate inmersive infinity effects. In Vantage, all reflections are pretty blurry, so the effect is not achieved. Is there anyway to tell Vantage to calculate better mirror reflections for some objects or materials?

    Thank you very much!

  • #2
    Hi Feanor_cg,

    All VrayBlendMtl, VrayDisplacementMod and VrayLight Mesh are unsupported currently but they will be in the future. From the VrayBlendMtl only the material from the base slot is imported and that's is why you are seeing the glass material.

    In Vantage, all reflections are pretty blurry
    This may be caused by the denoiser. The reflections should be identical between V-Ray and Vantage. COuld you turn off the denoiser and see if the reflections improve? Also you will have to increase the number of reflection bounces from the default of 2 to a larger number up to 15. You could do that from the Render tab on the left.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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