I am trying to figure out a way and workflow to bake lights and textures of a complex scene and then use it in Vantage for Instant render to render hours of animation very quickly.
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You could use the selfillumination texture slot in a vrayMaterial to store the baked texture. not sure which switches to toggle to not make the scene then overbright. if the object selfilluminates, than something else must be disabled. if you want the diffuse textures being active at the same time for detail. (Baking rawtotallightmap instead of completemap). i think somehow vray properties must be treated. I think "Receive GI" must be disabled then, but "Generate GI" must be on.Last edited by Robert1977; 30-04-2021, 12:24 AM.Robert
Max, VRay, Fusion:
https://www.youtube.com/watch?v=g5fSLrVzpxg
https://www.youtube.com/watch?v=bpmJgTb_9Ro
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I have a very large scene with which using this approach could be very useful, for exactly the same reason, a 4000 frame animation.
I don't mind waiting a few mins for a frame but if it can be significantly faster with an overall better quality then that is optimal.
Can I ask that if someone knows precisely the best workflow for this, to explain that procedure in some detail please?
I don't have that much time to just try things out to see if they may work, unfortunately.
It's not something I am used to doing, so would really appreciate as much specific info as possible
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I don't mind waiting a few mins for a frame but if it can be significantly faster with an overall better quality then that is optimal.
Whether it works out for your scenes, you will have to test when it comes out.
Can I ask that if someone knows precisely the best workflow for this, to explain that procedure in some detail please?
I don't have that much time to just try things out to see if they may work, unfortunately.
It's not something I am used to doing, so would really appreciate as much specific info as possible
I think we have automatic baking workflow in V-Ray for Unreal, but using that will have other consequences.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Originally posted by fixeighted View PostOooo....I like cryptic suggestions of cool updates.
I am looking forward to the update very much
Is it soon?
The cryptic feature I was talking about is the nVidia AI denoiser.
It should, in theory, allow you to render with a much smaller amount of samples and still get a good final result.
Unlike our own Vantage denoiser, the nVidia one doesn't mess up glass or blur features e.g. shadows (as long as you have somewhat enough samples).
Greetings,
Vladimir NedevLast edited by vladimir.nedev; 20-05-2021, 10:32 AM.Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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OOooo, double fun day then....thank you for this again. I will download and run some tests tomorrow.
To be honest, I am rendering at HD and with just 500 samples and no denoiser at all the quality is extremely good...15s/frame on a test frame
with very extreme dof and the bokeh cleaned up almost entirely - at least more than enough for animation, although I need to check that there are no flickers in this case.
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Originally posted by vladimir.nedev View Post
We have just released it (version 1.3.0 ).
The cryptic feature I was talking about is the nVidia AI denoiser.
It should, in theory, allow you to render with a much smaller amount of samples and still get a good final result.
Unlike our own Vantage denoiser, the nVidia one doesn't mess up glass or blur features e.g. shadows (as long as you have somewhat enough samples).
Greetings,
Vladimir Nedev
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vladimir.nedev Is texture baking hard to implement in Vantage? Do you think it'll be available in near future? (Please add this feature request to the backlog if possible)Last edited by benmack180; 29-12-2023, 04:47 AM.
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