I am having trouble getting the correct UV tiling on objects. as well as self illuminating materials.
Now I can increase the size of my uv shells which works. Seems vantage doesn't transfer over the uv tiling from MAYA.
This method doesn't work if I have a logo on fabric which I need the UV at a 1 to 1 space. while the bump maps of the fabric I need at like 50X50.
Is there a way around this? Do I need to increase my shell and use a decal node instead for the logo? Does the decal save correctly in the vrscene file to be transferred over to vantage.
Also How do I go about illuminating an image in vantage? Like a TV or a large projection screen. Vray light maps aren't being read correctly in vantage.
Now I can increase the size of my uv shells which works. Seems vantage doesn't transfer over the uv tiling from MAYA.
This method doesn't work if I have a logo on fabric which I need the UV at a 1 to 1 space. while the bump maps of the fabric I need at like 50X50.
Is there a way around this? Do I need to increase my shell and use a decal node instead for the logo? Does the decal save correctly in the vrscene file to be transferred over to vantage.
Also How do I go about illuminating an image in vantage? Like a TV or a large projection screen. Vray light maps aren't being read correctly in vantage.
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