Hello can you explane to me how this function when it is enabled works? Is it just compressing all the textures or it is something like the pixel optimization in unreal engine 5, because in unreal if you make snapshot or high quality render you cant notice bad quality, the optimization there is just for the far textures. I am asking because when i disable dynamic textures in small bathroom scene the quality is ok but when enable it it ruins the quality in some tiles in front of the camera. Thanks in advance!
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Hi Martin,
The dynamic texture option is to enable generating of mip-maps for the textures at lower resolutions. Then the needed resolution is loaded depending how large they appear/ how far they are from the camera/ in the viewport. There is currently no texture compression implemented but it is in the TO DO list. Sometimes the dynamic textures will cause a visual bug with the bump mapping(or with texture input with very fine noise, in the glossiness for example), which we are currently looking into. Can you test if the bump map is causing the issues in your case? You can disable Bump map/ Normal map checkboxes in the Render tab.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
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You were right! I removed the bump on the tiles with high IOR and everything is ok with dynamic textures enabled. Thank you! Alexander.Atanasov
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