I'm curious if there a proper way to set up animated textures in Vray for 3ds Max for Vantage. I currently have two methods:
Method 1: Load Sequence in Vray Bitmap/ Bitmap as a sequence
Using this method I notice that while scrubbing the time bar in 3ds max, both Max and Vantage stutter and become laggy. Even just having the animated texture in a slot in the material editor causes the stutter.
Method 2: Load all the frames of the image sequence in a VrayMultiSubTex (Thank you batch load!), set "Get Id From:" to "Face material ID". Now place a "Material" Modifier on the object and animate the value of the Material ID appropriately.
This method does not suffer from the same lag as the more conventional one.
Are there any downsides setting up something like this? Is there are better way of doing this?
Method 1: Load Sequence in Vray Bitmap/ Bitmap as a sequence
Using this method I notice that while scrubbing the time bar in 3ds max, both Max and Vantage stutter and become laggy. Even just having the animated texture in a slot in the material editor causes the stutter.
Method 2: Load all the frames of the image sequence in a VrayMultiSubTex (Thank you batch load!), set "Get Id From:" to "Face material ID". Now place a "Material" Modifier on the object and animate the value of the Material ID appropriately.
This method does not suffer from the same lag as the more conventional one.
Are there any downsides setting up something like this? Is there are better way of doing this?
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