Not sure if this is mostly a function of the Denoiser (from what I've read), but I'm trying to figure out ways to render out a terrain with sharper trees in the distance.
Using VRay Physical Cams. There's almost as if there's a slight blur in the distance being applied.
While I realize this might be optics, my client is not being easy about this.
Are there any other suggestions?
Using VRay Physical Cams. There's almost as if there's a slight blur in the distance being applied.
While I realize this might be optics, my client is not being easy about this.
Are there any other suggestions?
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