Originally posted by philip kelly
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Anyone use Vantage 2.0 yet?
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Hi Luma3d,
Vantage can use up to 2 GPUs at the same time with increased performance and can speed up the rendering, depending on scene complexity. However the GPUs do not share memory so if you have 2xGPUs with 12GB each - that will not result in having 24GB in total. We are looking into it but cannot give any more details or time frame on the matter.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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There is a warning about that in the log, though admittedly this is hard to notice if you're not looking for it. The combination of external+internal GPU on laptops is disabled. It didn't work back around Vantage 1.0. We haven't tested since, need to see if we have the necessary hardware around...Nikola Goranov
Chaos Developer
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I've just started using it in production for interior renderings, after testing it since the very first beginning. We actually did a 2 min exterior masterplan animation production a year ago, and quickly realized that the "live link" and "render animation with vantage" is a winner, and it still is.
Now after 2.0, I've spent a little more time trying to balance lights and playing around with different parameters to set a best practice for interior scenes. I truly think this is a gamechanger though, especially for interior scenes and general animations.
However, I'm particulary missing a seperate glow/lenseffects render pass. As for working with photo realistic interior renderings, we usually make use of multiple exposures to balance the outside windows vs inside (even with the highlight burn option taken in use), and hence a separate fx pass would be very useful, as no bloom would be logical to apply before this masking process. Additionally, I would like to ask nicely for Chaos to add some good looking very hires spherical environments to cosmos, to use as backgrounds in Vantage.
Speaking of backgrounds, xy offset parameters and % scale slider would be useful to have.
Also, consider increasing the limit for refractions. To get refractions through a glass lamp with a glass bulb in front of a window, 15 is barely enough.
The scene state might be something, but haven't tried it yet. Need to find out more about scene states and live link in combination.
I have a 3090 with 24gig vram, and I would suggest adding support for dual gpus as quick as possible.
Our medium to big exterior scenes aren't working properly when rendering the required resolutions at 6000px and up. And with 360 interiors, there is still this denoiser limitation, and also it touches the Vram limit pretty quick when closing in on a 9000x4500px panorama.
There is also a GUI bug when checking/unchecking filmic tonemap, as you suddenly dial down the contrast after unchecking filmic tonemap (due to the highlight burn disappearing)
About the denoiser, it takes a lot out of the details, especially sofa fabric etc. Leading up to the next wish: Render masks or dynamic denoising where you can select which objects to get less denoised than others.
I would really like to see animated vegetation.
Also, assets from cgaxis is great, but I'd like to see a collaboration with 3dsky, bringing all their assets into cosmos. That would be enormous.
I don't find Vantage very useful as a standalone program just yet, as we always have requirements for some site modelling and/or custom models, which cosmos doesn't give.
But as mentioned, in combination with 3ds max, it's a winner.
Looking forward to the future with Vantage.Last edited by chromaloma; 03-07-2023, 07:47 AM.
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Originally posted by vasile_bulgac1 View PostDepending on what you want and need to do with Vantage (In my case I create 8k renders) you need one or two RTX A6000 but the bad news is the price of those GPUs...
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Originally posted by trick View Post
I want to use Vantage for rendering HD animations, preferably 4K. The thing is when doing test renders for the stills (rendering on CPU) at 2K, my memory used is already over 64G, and that is without using displacement and with a lot of optimizing on meshes and textures.Projects are mostly lots of buildings and lots of green stuff. So I am wondering for these kind of projects can Vantage with RTX6000's still be of use? In other words: is memory use with CPU rendering comparable with memory use on GPU's? So do I need to optimize scenes a lot more?
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Originally posted by urbanite View Post
RAM and GPU memory usage is not the same. I had a scene that was taking 70 Gb RAM and rendered nicely nvidia 3090, but I guess it is scene dependent.
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I need to understand Scene states better...does Default mean settings that come from Max? If I make changes to lights and mats...do I need to update Default? I was running into things like making adjustments then rendering and getting the non adjusted image.
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I don't get the scene states either. I manged to set up different lighting scenarios for different cameras, and it works when I switch between them in camera lister.
Although annoyingly, scene states are not respected when cameras are loaded into timeline, so rendering animation consisting of multiple cameras and multiple lighting states simply doesn't work. (or I just do it the wrong way)
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