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Why is Vantage 2 for previz only

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  • Why is Vantage 2 for previz only

    Hello Chaos,

    as I read in the latest chaos newsletter Vantage 2 "blurs the line between previz and production". Of course it looks more realistic than the maya playblast but the text also means that Vantage 2 can/should/will never replace the 'final' V-Ray Rendering. Why is that? Where do you see limitations in Vantage 2 technology that it probably will never replace V-Ray rendering?


    thanks for an explanation,

    Stefan



    3d artist at 3d-agentur deepframes.com

    3d visualisations and 3d animation with a focus on product and technology communication

  • #2
    Thanks for the question Stefan.

    I believe that marketing line was in reference to visual effects production - where pre-viz is an established discipline and production rendering requirements are the highest. In that context, it's bold to say the two areas are being blurred. Now, the requirements of final rendering vary quite a bit across industries, and we already see numerous professional visualization artists doing their final work with Vantage rather than a traditional renderer - so there are already concrete examples (many posted here on the forum) where Vantage is doing the final rendering. It all depends on what your requirements are.

    Make sense?
    - Phil

    VP Product Management, Chaos Group

    Comment


    • #3
      Hi Phil,

      thanks for your reply. I understand your point that V-Ray is more capable and refined at the moment and people in VFX are not switching yet for final rendering to Vantage. As I understand the Vantage underlying technology of rtx-raytracing is much more faster than V-Ray(cpu) and thats a strong benefit for everyone rendering, a bottleneck for many projects and the world is going realtime (or close to realtime). As I've seen Render elements are supported in Vanatge 2.0 and also more types of materials. So the developement of Vantage will go on but how does V-Ray and Vantage compare in 3 to 5 years from now? Do you see any requirements which can not be 'added' to Vantage? What are the reasons to even continue to develop V-Ray CPU since the underlying technology will always be slower than vantage?
      3d artist at 3d-agentur deepframes.com

      3d visualisations and 3d animation with a focus on product and technology communication

      Comment


      • #4
        The mission of Vantage is to deliver the best quality rendering in real-time, while V-Ray's mission is to enable anything artists require. We add capabilities to Vantage as it becomes possible to keep the additions real-time, because you often pay in performance for a capability whether it's used or not. Those different missions are always going to have V-Ray being more capable than Vantage. But, as you are implying, the capability gap will narrow over time, and what Vantage is capable of will suffice for more needs over time. Of course, V-Ray will continue to become more capable too, and the most demanding needs will always require it. If we went back in time (and magically had adequate hardware), there's no doubt that Vantage could have handled many movie productions 20 years ago. But the requirements of film have grown exponentially since, and that shows no sign of slowing down.
        - Phil

        VP Product Management, Chaos Group

        Comment

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