Can anybody suggest a method to create a realistic pool water texture with faked caustics/foam relfections etc etc. All the methods i know involve the use of displacement maps or blend materials neither of which are supported with Vantage. Any help would be much appreciated as I'm out of ideas.
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Realistic Pool Water in Sketchup + Vantage with no Displacement or Blend Materials.
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Hi NRH1981,
For the animated water I would suggest to heck the following thread:
https://forums.chaos.com/forum/chaos...31#post1162531
To fake the caustics one way would be to use an invisible rectangle light with Directionality near 1 positioned at the water surface and use an animated texture of caustics, I used the free sample from https://henrikbc.gumroad.com/?query=caustics_vol_1:
https://drive.google.com/uc?id=1Q3u-...Cgd7La6Rw_Va3m
In the end you would achieve a similar result:
https://drive.google.com/file/d/1c8z...ew?usp=sharing
Hope the suggestions will be helpful to you.
Best regards,
AlexanderLast edited by Alexander.Atanasov; 17-09-2024, 06:28 AM.Alexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
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Thanks Alexander.
We have been using vray-vantage for predominantly standalone render production (its extremly quick in comparison to standard Vray-GPU) and we were able to make a 70%-80% convincing water texture with Caustics using your methodology above.
Thanks for the links; they were very helpful.
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