I know I tell already some features I would love to see. But I forget some so here is the list:
- new thin-walled translucency option with SSS amount
- standard glow/glare option as VRay has
- noise map and some other maps work as bump
- VRayDirt map
- gamma setting for HDR texture/lighting not ignored (great way how to change lighting and make it better)
- big textures work as smaller scale textures (not ignoring them as it is now)
- camera vignetting (really it is not implemented already?)
- glossy refraction
- VRayDistance map
- new thin-walled translucency option with SSS amount
- standard glow/glare option as VRay has
- noise map and some other maps work as bump
- VRayDirt map
- gamma setting for HDR texture/lighting not ignored (great way how to change lighting and make it better)
- big textures work as smaller scale textures (not ignoring them as it is now)
- camera vignetting (really it is not implemented already?)
- glossy refraction
- VRayDistance map
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