Hi All,
I produce a lot of architectural animations that require lots of vegetation and lots of people. I use the Anima 4D people (which look great), and I also use a lot of VRay scattered vegetation.
But, I really struggle to get the animations to render.
Currently I'm using Live Link to render the animations as I can see no other way when using Anima animated people. (Exporting to a VRScene would take way too long and the files would be way too big).
Everything runs fine when I'm building out the scenes. I can throw a lot of VRay scattered foliage at Vantage and using the new upscaling feature I can get 80-100 FPS! which is amazing really.
The problem seems to be that when Vantage looks back to 3DS Max for the data for the next frame, the amount of VRay scattered foliage makes the 3Ds max scene crash after a few frames. (I've tested with and without the people, and with and without the foliage - and the vegetation appears to be the culprit).
There doesn't seem to be any reason that the foliage needs to be updated every frame as it's static - it's just the Anima People that need to be updated. I just can't get the scenes to render and I often revert back to static people - which means I can render direclty from the Vantage UI and does not cause any crashing. It's a shame as the animations would look great if everything worked.
I guess my questions are:
Is there any way that Vantage could only retrieve data for the objects that are actually animated?
Has anyone got a better workflow for this kind of animation?
Is there anyway I can see how much resource is being taken up by each asset - so I can address the cuplrit in Max?
Is there a better way of getting animated people to render through Vantage?
I'm hoping that now Chaos own AXYZ, and that Vantage is now a Premium product (thanks for that BTW ) that this kind of workflow will be ironed out.
SPECS:
CPU = i9-12900
32GB Ram
GPU = Quadro A4000 - 32GB
Drivers = 537.42
I produce a lot of architectural animations that require lots of vegetation and lots of people. I use the Anima 4D people (which look great), and I also use a lot of VRay scattered vegetation.
But, I really struggle to get the animations to render.
Currently I'm using Live Link to render the animations as I can see no other way when using Anima animated people. (Exporting to a VRScene would take way too long and the files would be way too big).
Everything runs fine when I'm building out the scenes. I can throw a lot of VRay scattered foliage at Vantage and using the new upscaling feature I can get 80-100 FPS! which is amazing really.
The problem seems to be that when Vantage looks back to 3DS Max for the data for the next frame, the amount of VRay scattered foliage makes the 3Ds max scene crash after a few frames. (I've tested with and without the people, and with and without the foliage - and the vegetation appears to be the culprit).
There doesn't seem to be any reason that the foliage needs to be updated every frame as it's static - it's just the Anima People that need to be updated. I just can't get the scenes to render and I often revert back to static people - which means I can render direclty from the Vantage UI and does not cause any crashing. It's a shame as the animations would look great if everything worked.
I guess my questions are:
Is there any way that Vantage could only retrieve data for the objects that are actually animated?
Has anyone got a better workflow for this kind of animation?
Is there anyway I can see how much resource is being taken up by each asset - so I can address the cuplrit in Max?
Is there a better way of getting animated people to render through Vantage?
I'm hoping that now Chaos own AXYZ, and that Vantage is now a Premium product (thanks for that BTW ) that this kind of workflow will be ironed out.
SPECS:
CPU = i9-12900
32GB Ram
GPU = Quadro A4000 - 32GB
Drivers = 537.42
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