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Chaos Vantage+VRay Scatter+Anima People+LiveLink = Animation Woes!

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  • #16
    andew_forbes yep the rate is very slow, alas it's way more reliable with all the content you have, it's painful but until the software gets more reliable under livelink then for me it's all it has.

    It would be good to have the option to send as a .vrscene with a bit more finesse, something along the lines of only sending layers over from within 3dsmax and not the whole file. With Unreal you can do this a bit easier with the datasmith plugin, although I'm testing this now and this isn't plain sailing and sometimes misses objects.

    Another problem once inside the Vantage .vrscene is the lack of easy editability of geometry and sub geometry. Also the outliner is a very basic considering you have thousands of items.

    That being said it's way better than sending the animations the old way through max and a render farm. Also the great team at Chaos improve it dramatically every update so you can be sure it'll get better.

    Cheers,

    Jason

    AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

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    • #17
      luckett_jason@hotmail.com I always had mixed expereinces with animated vrscenes, and just recently started doing things via live link using Vantage cameras... I find the latter much easier and you always have full control over your scene right up until render.

      One big thing for me on animated vrscenes is any scatters which include animated objects do not export the animations via vrscene. Also I would find quite often my vrscene would be corrupted - sometimes having to export multiple times before one worked. The disk space required is also huge if you think about it even when its compressed... Also sometimes had broken frames on Anima people where their mesh would be morphed. And wouldnt notice until I rendered the animation...

      Live link can add about 25% extra to the render time on some scenes as the frame loads can take up to 10s on large scenes. Also had a crash or two but lets be honest 3ds Max can just die sometimes for no reason. But I'm finding it better. I also export images frame by frame so can always pick up from where it left off if something happened overnight.

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