Hi all,
Just wondering and maybe sugesting: Why are camera animations exported through the .vrscene file for Lavina. Since Lavina is realtime it's not necessary to pre export all the frames for the rendering process right?
I noticed that it takes a lot more time for a large scene to export the frames than it would do for a smaller scene. Why not make a separate export function for animated camera's. It's much more flexible, if you want to add another camera later, too.
Greetings, Jakob
Just wondering and maybe sugesting: Why are camera animations exported through the .vrscene file for Lavina. Since Lavina is realtime it's not necessary to pre export all the frames for the rendering process right?
I noticed that it takes a lot more time for a large scene to export the frames than it would do for a smaller scene. Why not make a separate export function for animated camera's. It's much more flexible, if you want to add another camera later, too.
Greetings, Jakob