Hi,
I thought there were some camera fixes in this release but now I can't be sure what was meant to come and what was not possible to do, so here is what I noticed:
Camera comes in as targeted, which I thought had been fixed...certainly wasn't happening with previous version latest.
No settings are transferred, so no focal length, focus distance or F#.
What it appears to do is the imported camera takes the settings seemingly randomly from one of the existing cameras in Max. Very weird indeed.
On an empty scene the camera still imports as targeted, but with default Vray camera settings, so absolutely nothing is exported apart from the transform animation.
No animated settings from Vantage are transferred.
Despite setting the import dialogue to only import an animated camera (all other options unchecked), that camera will still overwrite any other that is named the same (VantageCameraPath).
Again, this is all not using LiveLink, as that is the workflow here.
I thought there were some camera fixes in this release but now I can't be sure what was meant to come and what was not possible to do, so here is what I noticed:
Camera comes in as targeted, which I thought had been fixed...certainly wasn't happening with previous version latest.
No settings are transferred, so no focal length, focus distance or F#.
What it appears to do is the imported camera takes the settings seemingly randomly from one of the existing cameras in Max. Very weird indeed.
On an empty scene the camera still imports as targeted, but with default Vray camera settings, so absolutely nothing is exported apart from the transform animation.
No animated settings from Vantage are transferred.
Despite setting the import dialogue to only import an animated camera (all other options unchecked), that camera will still overwrite any other that is named the same (VantageCameraPath).
Again, this is all not using LiveLink, as that is the workflow here.
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