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  • transition speed interpolation different

    In doing these sequences we have noticed that the exported transitions' interpolation type, done in Vantage, are different in those cameras when imported to Max.

    So, I get a camera from Vantage in which the transition is set to 'in quad'.
    In Max, this value is wrongly interpreted and results in the wrong speed during the clip.
    It's almost as if it were upside down.
    This is hopefully simple enough to verify without me working up a scene to send

    I can work around this by having my collaborator only use the cameras I send him to render from Vantage, so as to get a match, although this is
    admittedly messing in a big way with the dynamics of the animation, as it is set to music.
    Anyway, unfortunately we have no time left to figue out a different method, unless you guys can offer some clever solution that is reliable
    https://www.behance.net/bartgelin

  • #2
    Here is a quick video showing this in action https://vimeo.com/566057827
    It is quite obvious what is happening I hope.
    This is exactly what is described in the previous post.
    Although the curve looks the same, it is clear that the beginning of it in Max is much much shorter, hence faster.
    https://www.behance.net/bartgelin

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    • #3
      Um...I would have thought that this is a bit of a problem....can anyone confirm that this is relevant, or maybe I made a mistake posting?

      Cheers
      https://www.behance.net/bartgelin

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      • #4
        Hi fixeighted,

        Yes, there is an issue and we are working on it. When we have a fix we will send you a new MaxScript for you to try.

        Best regards,
        Alexander
        Alexander Atanasov

        V-Ray for Unreal & Chaos Vantage QA

        Chaos

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        • #5
          Thanks for the confirmation.
          We've had to wrap up all our shots without this unfortunately, but maybe if it's in time we can fix certain ones
          https://www.behance.net/bartgelin

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