In doing these sequences we have noticed that the exported transitions' interpolation type, done in Vantage, are different in those cameras when imported to Max.
So, I get a camera from Vantage in which the transition is set to 'in quad'.
In Max, this value is wrongly interpreted and results in the wrong speed during the clip.
It's almost as if it were upside down.
This is hopefully simple enough to verify without me working up a scene to send
I can work around this by having my collaborator only use the cameras I send him to render from Vantage, so as to get a match, although this is
admittedly messing in a big way with the dynamics of the animation, as it is set to music.
Anyway, unfortunately we have no time left to figue out a different method, unless you guys can offer some clever solution that is reliable
So, I get a camera from Vantage in which the transition is set to 'in quad'.
In Max, this value is wrongly interpreted and results in the wrong speed during the clip.
It's almost as if it were upside down.
This is hopefully simple enough to verify without me working up a scene to send
I can work around this by having my collaborator only use the cameras I send him to render from Vantage, so as to get a match, although this is
admittedly messing in a big way with the dynamics of the animation, as it is set to music.
Anyway, unfortunately we have no time left to figue out a different method, unless you guys can offer some clever solution that is reliable
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