Hi guys,
Anyone managed to solve this yet? I've tried Bloom and Denoiser turned off, this helps a bit but doesn't remove them sufficiently. Am I missing something, shouldn't the lighting also have an option to bake it in, maybe stop this behaviour. I mean once you've chosen the lighting, lock it in and load it on the graphics card?
It seems the GPU is rendering each frame individually and thus has a problem with small detail glossy objects such as grass and also small lights.
The quality is truly outstanding for the speed, I mean 7 minutes of Full HD in under a day !
I also have to tailor each animation as loading the whole scene makes Vantage give that GPU error, even on my 48gb A6000. Is there anyway we could get some documentation to help with the limitations, the promo video says it can handle scenes of any size, definitely not the case in my experience.
Any help as always appreciated,
Jason
Anyone managed to solve this yet? I've tried Bloom and Denoiser turned off, this helps a bit but doesn't remove them sufficiently. Am I missing something, shouldn't the lighting also have an option to bake it in, maybe stop this behaviour. I mean once you've chosen the lighting, lock it in and load it on the graphics card?
It seems the GPU is rendering each frame individually and thus has a problem with small detail glossy objects such as grass and also small lights.
The quality is truly outstanding for the speed, I mean 7 minutes of Full HD in under a day !
I also have to tailor each animation as loading the whole scene makes Vantage give that GPU error, even on my 48gb A6000. Is there anyway we could get some documentation to help with the limitations, the promo video says it can handle scenes of any size, definitely not the case in my experience.
Any help as always appreciated,
Jason
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