Announcement

Collapse
No announcement yet.

console render frames image issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • console render frames image issues

    HI, vangtager,
    I made a simple frames anmation about camera transform, in everyframe camera rotate 90" as the pic l upload. then I render them with console ,

    the cmd: vantage_console.exe -ow=800 -oh=800 -outputFile="C:/yyyyMMddHHmmss.png" -sceneFile="C:/yyyyMMddHHmmssP.vrscene" -frames=0-5

    rendering is wrong,the camera doesn't rotate 90 ,maybe is smaller than 90 degree. but if I run vantage app, click render sequence button ,the result is right;

  • #2
    this is the vrscenefile,try it.thanks
    Attached Files

    Comment


    • #3
      any Helps?? long for your reply

      Comment


      • #4
        Hi max_romju,

        Sorry for the late reply, we are investigating the issue and will inform you when there is some development.

        Best regards,
        Alexander
        Alexander Atanasov

        V-Ray for Unreal & Chaos Vantage QA

        Chaos

        Comment


        • #5
          There was a bug that prevented the correct FPS from being set for the animation (it renders at 24 instead of 30 fps). It will be fixed in the next patch.
          Nikola Goranov
          Chaos Developer

          Comment


          • #6
            Hi ,vantagers
            today I test 1.5.3; the issues which I post has been fixed;but isn't perfect.
            you render my scene with 200*200px ,is ok; when image size raise to 2000*2000, the result is bad; as the image Iupload;

            I render anothr scece, the issuse exists also;
            look forward you reply,thanks

            Comment


            • #7
              any help , happy weekend
              Last edited by max_romju; 12-11-2021, 07:08 PM.

              Comment


              • #8
                Hi max_romju,

                This blurring is happening because of the temporal denoising which is enabled by default. Please add the -antiFlicker=false argument and try again. Please let us know if this fixes the issue.

                Best regards,
                Alexander
                Alexander Atanasov

                V-Ray for Unreal & Chaos Vantage QA

                Chaos

                Comment


                • #9
                  More specifically, the temporal stabilization causes these artifacts when there is a very sudden change in the camera position (and thus a very sudden change in the resulting image). If you want to render simply a sequence of static positions it should be fine without the anti-flickering option.
                  Nikola Goranov
                  Chaos Developer

                  Comment


                  • #10
                    it's fine,thank you very much

                    Comment

                    Working...
                    X