I usually set all the cameras in 3ds max and then I switch them one by one in 3ds max which reflects in vantage after which I create the same exact in vantage. Sometime When I try to switch the camera in 3ds max, it doesn't always work in vantage. This workflow is important for me as I sometimes render orthographic renders as well for which I have to set the camera in 3ds max with 0.5mm lens.
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Hi Alokpatil,
That sometimes happens when you have the Max view maximized and the export gets mixed up. Here is a video that illustrates that behaviour: https://drive.google.com/uc?id=1oJ83...Jz1_HmqAspAB-r
To fix this either do not have other viewports look through cameras or do not maximize one. Please check if it works on your end.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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