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  • The vraysun size multiplier parameter is invalid

    Vraysun's size multiplier in 3dsmax cannot be linked in real time
    If you adjust the corresponding value of vantage, the size multiplier of vantage will return to the default value of 1 when moving the key frame

  • #2
    Hi q976431,

    I cannot reproduce the issue. In my test when I set the size in max and moving the timeline the size stays the same and doesn't resets. Can you please send a video that replicates it?

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

    Comment


    • #3
      Originally posted by Alexander.Atanasov View Post
      Hi q976431,

      I cannot reproduce the issue. In my test when I set the size in max and moving the timeline the size stays the same and doesn't resets. Can you please send a video that replicates it?

      Best regards,
      Alexander
      Hello
      I may be talking about real-time linkage
      The vraysun size multiplier of 3dsmax cannot be linked

      Comment


      • #4
        Originally posted by Alexander.Atanasov View Post
        Hi q976431,

        I cannot reproduce the issue. In my test when I set the size in max and moving the timeline the size stays the same and doesn't resets. Can you please send a video that replicates it?

        Best regards,
        Alexander
        I think I may have found a problem. I'm not sure if it belongs to a problem.
        When the sun light slot in vraysky specifies the sun light. The size multiplier parameter will no longer be linked in real time
        When sun light is not specified or the specify sun node option is turned off, the real-time linkage of the size multiplier parameter is normal

        In Vray, after sunlight specifies the sun light, the size multiplier of the sun light is the parameter of the sun size in the picture rendering.
        But in vantage. If the sun light of Vray sky in 3dsmax is bound to the node, vraysun's size multiplier cannot link the size of the sun in vantage. I wonder if you can reproduce this problem. If not. I can send a test scenario
        thank you
        Last edited by q976431; 23-03-2022, 02:53 AM.

        Comment


        • #5
          Vantage has an invalid state for one of these situations
          Vray correctly handles the influence of size multiplier parameter in two cases

          Last edited by q976431; 23-03-2022, 03:21 AM.

          Comment


          • #6
            Hi q976431,

            Thank you for the report and video. I will log it and we will investigate it further.

            Best regards,
            Alexander
            Alexander Atanasov

            V-Ray for Unreal & Chaos Vantage QA

            Chaos

            Comment


            • #7
              Originally posted by Alexander.Atanasov View Post
              Hi q976431,

              Thank you for the report and video. I will log it and we will investigate it further.

              Best regards,
              Alexander
              Currently, more than 1 vraydome is not supported?
              I tried to use another new vraydome as auxiliary lighting, and found that it always seemed to be blocked by the first vraydome loaded with HDR map

              Comment


              • #8
                Yes, currently only 1 dome light is supported. Can you please share what is your case that you need 2 dome lights?

                Best regards,
                Alexander
                Alexander Atanasov

                V-Ray for Unreal & Chaos Vantage QA

                Chaos

                Comment


                • #9
                  Originally posted by Alexander.Atanasov View Post
                  Yes, currently only 1 dome light is supported. Can you please share what is your case that you need 2 dome lights?

                  Best regards,
                  Alexander
                  When I use an HDR + vraydome, there may be some gaps where it is too dark. Not much light. Under Vray. I will add a vraydome with ambient color, which will quickly solve the lack of light in the dark.
                  Maybe you can give me a better way to deal with it?

                  At the same time, I would like to ask when the functions like vfb2 curve can be introduced? If the UI production is inconvenient, in fact, I think we can directly read the vfb2 interface, so that we can directly use the VFB color matching command, and then transfer it to the vantage screen through real-time linkage.

                  Comment


                  • #10
                    When I use an HDR + vraydome, there may be some gaps where it is too dark. Not much light. Under Vray. I will add a vraydome with ambient color, which will quickly solve the lack of light in the dark. Maybe you can give me a better way to deal with it?
                    I understand. You could try to increase the Ambient light option in the Advanced category in the Lights tab to brighten those dark areas just a bit: https://docs.chaos.com/download/atta..._LightsTab.PNG Please note that this just brightens the render and will not cast shadows. If used in large values will make the image look dull and flat.

                    At the same time, I would like to ask when the functions like vfb2 curve can be introduced? If the UI production is inconvenient, in fact, I think we can directly read the vfb2 interface, so that we can directly use the VFB color matching command, and then transfer it to the vantage screen through real-time linkage.
                    We have that in the TO DO list but as a workaround for the moment you could make your post settings in the VFB and export them as a LUT(https://drive.google.com/uc?id=13uk5...epAN2j93OvSqTg) file which you then load in Vantage(Please note to chose the appropriate color space for the LUT file:https://forums.chaos.com/filedata/fe...7&d=1629929769). This should work while in live link.

                    Best regards,
                    Alexander
                    Alexander Atanasov

                    V-Ray for Unreal & Chaos Vantage QA

                    Chaos

                    Comment


                    • #11
                      Originally posted by Alexander.Atanasov View Post
                      I understand. You could try to increase the Ambient light option in the Advanced category in the Lights tab to brighten those dark areas just a bit: https://docs.chaos.com/download/atta..._LightsTab.PNG Please note that this just brightens the render and will not cast shadows. If used in large values will make the image look dull and flat.


                      We have that in the TO DO list but as a workaround for the moment you could make your post settings in the VFB and export them as a LUT(https://drive.google.com/uc?id=13uk5...epAN2j93OvSqTg) file which you then load in Vantage(Please note to chose the appropriate color space for the LUT file:https://forums.chaos.com/filedata/fe...7&d=1629929769). This should work while in live link.

                      Best regards,
                      Alexander
                      I tried ambient light, but its intensity is limited and can't control the color? Maybe it should support color and intensity, allowing more than 1?

                      Comment


                      • #12
                        Originally posted by Alexander.Atanasov View Post
                        Yes, currently only 1 dome light is supported. Can you please share what is your case that you need 2 dome lights?

                        Best regards,
                        Alexander
                        I made an animated object and turned it into a Vray agent. I'm sure I used the exported animation.
                        Its preview is normal and dynamic in 3dsmax. But it cannot be linked to vantage in real time.
                        Does it not support the real-time linkage of animated objects under Vray agent

                        Comment


                        • #13
                          Updating of Animated V-Ray Proxies is not supported in Live link nor in animated vrscene. We will add support for that in the future.

                          Best regards,
                          Alexander
                          Alexander Atanasov

                          V-Ray for Unreal & Chaos Vantage QA

                          Chaos

                          Comment

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