I'm testing a 3080 graphics card
3080 is 10GB of video memory.
When I show all the objects in the scene, or turn on the switch to render hidden objects, and then perform real-time linking, the vantage always fails (I initially thought that the maximum video memory of the 3080 graphics card was exceeded after all the objects in the scene were loaded, so I hidden some scene objects, To ensure that when the video card used for vantage loading is below 10GB, it can be linked in real time normally at this time)
But something happened today that changed my mind and forced me to rethink about video memory.
I use translations and I try to be as clear as possible:
I continued to use the same scene, but this time I turned off all the scene layers, leaving only the building model, and then made a real-time link. After the connection was successful, the vantage showed that only 6GB of video memory was used. Then I opened the scene layers one by one in order, and I was surprised to find out. In the end, vantage actually prompted me to use 17GB of video memory? It actually exceeds the maximum memory of the 3080 graphics card
So please tell me why I can't successfully link in real time after opening all the layers directly, if it is because of the limitation of video memory, then why when I use a small number of models for real-time connection, and then open all the layers, vantage can load it normally, And also allow to exceed the max of 3080 graphics card. This refreshed my initial understanding, because I thought the Vantage's VRAM usage could not exceed the maximum VRAM of the graphics card.
3080 is 10GB of video memory.
When I show all the objects in the scene, or turn on the switch to render hidden objects, and then perform real-time linking, the vantage always fails (I initially thought that the maximum video memory of the 3080 graphics card was exceeded after all the objects in the scene were loaded, so I hidden some scene objects, To ensure that when the video card used for vantage loading is below 10GB, it can be linked in real time normally at this time)
But something happened today that changed my mind and forced me to rethink about video memory.
I use translations and I try to be as clear as possible:
I continued to use the same scene, but this time I turned off all the scene layers, leaving only the building model, and then made a real-time link. After the connection was successful, the vantage showed that only 6GB of video memory was used. Then I opened the scene layers one by one in order, and I was surprised to find out. In the end, vantage actually prompted me to use 17GB of video memory? It actually exceeds the maximum memory of the 3080 graphics card
So please tell me why I can't successfully link in real time after opening all the layers directly, if it is because of the limitation of video memory, then why when I use a small number of models for real-time connection, and then open all the layers, vantage can load it normally, And also allow to exceed the max of 3080 graphics card. This refreshed my initial understanding, because I thought the Vantage's VRAM usage could not exceed the maximum VRAM of the graphics card.
Comment