Announcement

Collapse
No announcement yet.

Huge light tree artifacts

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Huge light tree artifacts


    Hello, my scene have hundreds of lights and with light tree it works fine except one types of light: this small spotlight with high intensity (222 intesity and its​​​ vraylight plane with 0.8 directionally)
    So with light tree i get very flickering image in motion, and when i turn off light tree all of that noise are dissapear.
    But it very impact on vram, so it there any settings for light tree to force Vantage for better calculaiting this specific lights?
    Click image for larger version

Name:	shot_220703_113940.jpg
Views:	412
Size:	892.9 KB
ID:	1152973Click image for larger version

Name:	shot_220703_114045.jpg
Views:	315
Size:	903.5 KB
ID:	1152974Click image for larger version

Name:	shot_220703_114146.jpg
Views:	320
Size:	889.4 KB
ID:	1152975

  • #2
    Hi anan_vozak,

    There are no per light settings that can be tweaked for the light tree and such issue will probably occur until we improve the light tree or implement adaptive lights or similar. In the next release of Vantage there will be a dynamic texture(mip-maps) option to reduce VRAM consumption. You can utilize it to reduce the resource required for textures and disable the light tree so there are no splotchiness. We will let you know when tis will become available.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

    Comment

    Working...
    X