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How to kill zombie? Chaos Vantage and Anima 4d people geometry breaking during rendering of animation.

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  • How to kill zombie? Chaos Vantage and Anima 4d people geometry breaking during rendering of animation.

    Hi Chaos Vantage Team!
    I guess You know this issue. This topic is about geometry of Anima people breaking and turning to zombie via Live Link rendering animation (image attached). Is there already any solution or will be soon? Maybe You could try to add like 1 second delay before rendering frame just to load geometry? It looks like frame state locks and render before geometry of people are fully updated. And when You stop render geometry is loading correctly again. Maybe this could solve this problem?

  • #2
    Anima has this issue across the board in all plugins. I think its due to motion blur are you using 3d motionblur at all?
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Ive tried both on and off and no results.

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      • #4
        Think Ive found solution. Only "rigged" people work correctly with Vantage. 4d people and ready possed are breaking.

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        • #5
          Hello ukasz_las,

          This is a known issue and we are currently working with AXYZ on finding a solution for rendering the Anima 4d people.

          Best regards,
          Simeon

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          • #6
            Any news in topic? Maybe problem is solved? Testing again with standard setup and 4d people are still breaking.

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            • #7
              Hi ukasz_las,

              No fix for the issue has been released yet. We are continuing to investigate the problem.

              Best regards,
              Alexander
              Alexander Atanasov

              V-Ray for Unreal & Chaos Vantage QA

              Chaos

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              • #8
                Any idea on when this might get fixed? We appreciate it's an Anima problem as much as it is Vantage.

                It's a real pain for us personally as the AXYZ anima workflow could be very nice in conjunction with Vantage.

                It seems like the only viable way to render Anima in everyday medium to large scenes is to do it rendering inside 3dsmax as the export takes way too long to be viable.

                Cheers guys,

                Jason
                AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045, 3dsmax 2024 SP3, Vray 6 Update 2.1, Vantage 2.3.0​

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                • #9
                  Problem in textures naming (anima changes texture sequence name during timeline) and vantage can't grab new name of texture. I hope they find a solution soon

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