I have been using Vantage to render simple animations that have, at the most, one dome light and maybe 20 - 30 plane lights and all goes well.
I am working on a new project with 100 - 180 lights (est) and i can not get the scene to render an animation without serious flickering / massive texture artifacting. I have rendered at high resolutions (above 1080p) with 500 samples, a .008 noise threshold, and still completely unusable/
I can upload the scene, but it is a 9Gig file.
Currently using an RTX 3090 24G card.
Q - Is there a limit (especially with interiors where light bounce is a bit more consequential than in outdoor scenes) to how many lights can be in a Vantage scene before the RT engine is unable to keep artifacts / flickering at bay?
Q - any other ideas / solutions? How van I upload the 9Gb file to you, if you desire to look at the scene?
Many Thanks,
M
TheFighting24th.com
TF24th.com
I am working on a new project with 100 - 180 lights (est) and i can not get the scene to render an animation without serious flickering / massive texture artifacting. I have rendered at high resolutions (above 1080p) with 500 samples, a .008 noise threshold, and still completely unusable/
I can upload the scene, but it is a 9Gig file.
Currently using an RTX 3090 24G card.
Q - Is there a limit (especially with interiors where light bounce is a bit more consequential than in outdoor scenes) to how many lights can be in a Vantage scene before the RT engine is unable to keep artifacts / flickering at bay?
Q - any other ideas / solutions? How van I upload the 9Gb file to you, if you desire to look at the scene?
Many Thanks,
M
TheFighting24th.com
TF24th.com
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