Im having an issue with artifacts from using motion blur for camera animations. In the timeline if I animate a camera and then switch to another camera, the motion blur is processed using the last frame of the previous camera. Is there a way to stop the MB processing at the end of each camera?
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Motion Blur Artifacts when Changing Cameras
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Motion Blur Artifacts when Changing Cameras
DESIGNS RENDERED, LLC
Current Hardware Setup:- Ryzen 9 5095x
- 64 GB DDR RAM
- 2x Nvidia RTX 3090 Ti w/ NVLINK 48GB vram total
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This is a known issue. We will fix it at some point, at least for animations created in the Vantage editor (harder to detect cuts with an animation coming from a vrscene file). Until then, I think the workaround is to use the render queue and render each camera frame range as a separate job in the queue - this should prevent motion from "leaking" between cuts.Nikola Goranov
Chaos Developer
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Originally posted by npg View PostThis is a known issue. We will fix it at some point, at least for animations created in the Vantage editor (harder to detect cuts with an animation coming from a vrscene file). Until then, I think the workaround is to use the render queue and render each camera frame range as a separate job in the queue - this should prevent motion from "leaking" between cuts.DESIGNS RENDERED, LLC
Current Hardware Setup:- Ryzen 9 5095x
- 64 GB DDR RAM
- 2x Nvidia RTX 3090 Ti w/ NVLINK 48GB vram total
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Hi Charles,
I have to create the animation with ALL the clips I want
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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