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Material loss occurs during high-quality rendering
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Hi han_qingzhou,
Is this happening during "Render animation with Chaos Vantage" from 3ds Max or with a vrscene opened in Vantage? Has this behavior happened with previous releases? Does the scene look normal when you walk around it and only during HQ rendering?
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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Originally posted by Alexander.Atanasov View PostHi han_qingzhou,
Is this happening during "Render animation with Chaos Vantage" from 3ds Max or with a vrscene opened in Vantage? Has this behavior happened with previous releases? Does the scene look normal when you walk around it and only during HQ rendering?
Best regards,
Alexander
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Originally posted by Alexander.Atanasov View PostHi han_qingzhou,
Is this happening during "Render animation with Chaos Vantage" from 3ds Max or with a vrscene opened in Vantage? Has this behavior happened with previous releases? Does the scene look normal when you walk around it and only during HQ rendering?
Best regards,
Alexander
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Can you please try to disable Dynamic textures in Render tab>Advanced and see if it persists: https://drive.google.com/uc?id=1xRIg...szNEerezOGMpwi . Please note that disabling this will increase the GPU memory consumption. Another thing you can do is video record your screen how is behaves when walking around and when you do a HQ render.
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
Chaos
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