Perhaps this is little to do with Vantage, but I have a massive terrain scene with ForestPack in 3DS Max.
The scene itself isn't bad but when I start enabling Forestpack and Railclone, then send it over via LiveLink to Vantage, GPU memory maxes nearly out then the both viewports come to a crawl. It gets even worse if I bump up the camera resolution.
Aside from rendering it out to a static .vrscene (I'm using it live to refine it) or keeping the "lower quality" Vantage preview smaller. There's really nothing else to proxy either. This happens even with opacity disabled, but it gets more painful when it's enabled. Is there something else I could do so that everything is not running so slowly?
I'm running a 3090 and 3080.
ntel(R) Core(TM) i9-9900K CPU @ 3.60GHz
64 gb ram.
Thanks!
The scene itself isn't bad but when I start enabling Forestpack and Railclone, then send it over via LiveLink to Vantage, GPU memory maxes nearly out then the both viewports come to a crawl. It gets even worse if I bump up the camera resolution.
Aside from rendering it out to a static .vrscene (I'm using it live to refine it) or keeping the "lower quality" Vantage preview smaller. There's really nothing else to proxy either. This happens even with opacity disabled, but it gets more painful when it's enabled. Is there something else I could do so that everything is not running so slowly?
I'm running a 3090 and 3080.
ntel(R) Core(TM) i9-9900K CPU @ 3.60GHz
64 gb ram.
Thanks!
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