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  • Problem details in animation

    Good morning everyone, the quality of the image and the rendering of the materials seem good to me, but in the first part of the animation, I have a problem of loss of detail on the inside of the watch. It is very evident in the writing "ROLEX OLYSTER PERPETUAL etc"
    how can i solve?
    thank you all
    Filippo


  • #2
    The AI denoiser sometimes struggles a bit with surfaces behind glass like in this case. Unfortunately the only thing I can think of is to render with significantly more samples, hoping it would manage to clean it up.
    Nikola Goranov
    Chaos Developer

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    • #3
      I tried with 1000 samples, it's better but it's not very good
      I will do other tests and if I ask, I will post the result
      Filippo

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      • #4
        I solved it by working on the noise threshold and on the spatial filder and over scan.


        Thanks for Help
        Filippo

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        • #5
          The spatial filtering option is for the Vantage real-time denoiser. This is not used in offline rendering. The overscan is also an old option related to some artifacts the Vantage denoiser may cause around the edge of the frame when there is motion - overscan renders at a higher resolution and crops the visible part of the frame. So most likely any improvement you saw was due to the different noise threshold and higher render resolution.
          Nikola Goranov
          Chaos Developer

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