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[denoiser] Only final pass produced more flicking

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  • [denoiser] Only final pass produced more flicking

    Hi guys,
    I renderded 2 same sequences both turned on denoiser, the only difference is 'Only final pass'.
    'Only final pass' rendered much more fast, but has much more flicking. Seems this function is not very helpful for sequence rendering.

  • #2
    This is probably a bug and we already received a similar report. Thanks for the feedback. We will look into it.
    Nikola Goranov
    Chaos Developer

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    • #3
      Hi small64,

      Can you please send us a scene where the issue easily reproduces? You can use the support form from the Chaos Help Center and the support team will notify me when they receive your files.​

      Best regards,
      Alexander
      Alexander Atanasov

      V-Ray for Unreal & Chaos Vantage QA

      Chaos

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      • #4
        The only time I use only final pass is when rendering spherical images. Along with dynamic texture setting. It helps get rid of the seam issue. Otherwise, I turn if off for animations.

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        • #5
          Originally posted by Luma3d View Post
          The only time I use only final pass is when rendering spherical images. Along with dynamic texture setting. It helps get rid of the seam issue. Otherwise, I turn if off for animations.
          yes, and the post effects will also have seam issue for pano images. Alexander.Atanasov

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