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camera clipping animation in vrscene not recognized by vantage

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  • camera clipping animation in vrscene not recognized by vantage

    Hi

    Seems Vantage does not support camera clipping animations for vrscene. Vantage only keeps the clipping value of the first frame.

    Here is part of the vrscene file:
    Code:
    RenderView renderView {
      transform=Transform(Matrix(Vector(1, 0, 0), Vector(0, -0.04405638, 0.999029), Vector(0, -0.999029, -0.04405638)), Vector(3.725966453552246, -104.4076080322266, 14.60493564605713));
      fov=0.7853982;
      focalDistance=200;
      clipping=1;
      clipping_near=interpolate(
        (0, 1),
        (1, 5.597228)
      );
      clipping_far=interpolate(
        (0, 1000)
      );
      orthographic=0;
      ortho_adjust_to_scene=0;
      use_scene_offset=0;
    }​
    
    // Frame at time 1
    
    RenderView renderView {
      clipping_near=interpolate(
        (2, 17.71719)
      );
    }
    
    // Frame at time 2
    
    RenderView renderView {
      clipping_near=interpolate(
        (3, 34.8523)
      );
    }

  • #2
    Indeed, this is not supported (it should work with cameras created in Vantage itself though). I'm adding this feature request to our bug tracker.
    Nikola Goranov
    Chaos Developer

    Comment


    • #3
      Any news regarding this? Now I just take the lazy way out and render the camera twice (one with clipping off and one with clipping on) and fix in post.

      Comment

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