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  • vladimir.nedev
    replied
    Oh, ok, in this case it might be better to write on the V-Ray GPU forum

    https://forums.chaos.com/forum/v-ray...ay-rt-problems

    As for the tutorials, might be best to send a support request.

    Greetings,
    Vladimir Nedev

    Leave a comment:


  • simon_kotowicz
    replied
    VRAY 6 GPU version 1.2
    I don't know what Vantage is.
    Can you point me to the tutorial for rendering animations without flickering, please?

    Cheers!

    Simon

    Leave a comment:


  • vladimir.nedev
    replied
    Hello, I too have flickering in my animations. It's in the shadows. Is there a tutorial for "Light Cache" anywhere? I've read the Docs (Vray for 3DS Max) and it only tells me the settings, not how I'm supposed to use them.​
    Are you rendering with V-Ray or Vantage ?
    The settings you mentioned do not apply to Vantage.

    Greetings,
    Vladimir Nedev

    Leave a comment:


  • simon_kotowicz
    replied
    Hello, I too have flickering in my animations. It's in the shadows. Is there a tutorial for "Light Cache" anywhere? I've read the Docs (Vray for 3DS Max) and it only tells me the settings, not how I'm supposed to use them.
    I'm using:
    3ds Max 2023.
    Vray GPU 6 update 1.2

    Light Cache settings:
    GI engine - Light cache
    Preset - Animation
    Subdivs - 3000
    sample size - 0.01
    Chow calc. pahse - Checked
    Store Direct light - Checked
    Retrace - Checked 8.0

    Then after that I have no idea what to do. Am I supposed to pre-process the lights somehow, like you had to in Mental Ray? I see no obvious option. I've searched YouTube for tutorials, but I'm only finding people with light cache problems and no tutorials.

    If there's a step by step for solving flickering in animations would you mind pointing me to it, please?

    It also occurs to me that I may not need Light Cache. To remove flickering in the past I'd record a Mental Ray Final Gather pass and then blend ajoining frames. I'm not even sure if that's what Vray light cache is for.

    Many thanks!

    Simon in Scotland.
    Last edited by simon_kotowicz; 29-05-2023, 04:51 AM.

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  • vladimir.nedev
    replied
    Originally posted by MikkoK View Post
    Oh well. If I send it to you, how would you like to have it? Max file or vrscene?
    Thank you. It's better if it's a max file. You can upload it to a file sharing service and send the link to my e-mail : vladimir.nedev@chaos.com

    Greetings,
    Vladimir Nedev

    Leave a comment:


  • MikkoK
    replied
    Oh well. If I send it to you, how would you like to have it? Max file or vrscene?

    Leave a comment:


  • MikkoK
    replied
    Oh, by default it is off? Okay, then I was wrong and I must have turned it on. Sorry about that.

    I took it off now and will test how it works.

    I would like to send it to you but I don't think if I could because it is a client work. :/

    Leave a comment:


  • vladimir.nedev
    replied
    Yes, I'm sure. By default it was on, and I didn't change it because I didn't know what it does.​
    That's strange, this option is OFF by default, maybe you saved it in your "default config file" from Edit -> "Save Scene Settings as Default" ?

    The camera is only moving thing in the scene. It is animated in max using Path Contstraint.​
    Hm, that's unexpected. If only the camera is animated, the light cache shouldn't be changing this much between frames.
    We would really love to take a look at your scene and do more tests with it...

    Greetings,
    Vladimir Nedev

    Leave a comment:


  • MikkoK
    replied
    Yes, I'm sure. By default it was on, and I didn't change it because I didn't know what it does.

    The camera is only moving thing in the scene. It is animated in max using Path Contstraint.

    Leave a comment:


  • vladimir.nedev
    replied
    Originally posted by MikkoK View Post
    Nikola: Thanks for the info!

    Vladimir: 1.8.5
    Are you sure you had "LC filter primary checked" when you rendered the animation as shown in the youtube clip ? It doesn't look quite like it.

    Besides the camera, do you have anything else animated in the scene ?

    Greetings,
    Vladimir Nedev

    Leave a comment:


  • MikkoK
    replied
    Nikola: Thanks for the info!

    Vladimir: 1.8.5

    Leave a comment:


  • vladimir.nedev
    replied
    Originally posted by MikkoK View Post
    Hi

    I've rendered a fly-thru animation and it has a lot of flickering. I used Light Cache for this and now I'm trying without it (still rendering). But do you have any idea what could be causing this? And I'm sorry but I can't share the scene.

    https://www.youtube.com/watch?v=_0RUzhxwH9g

    Mikko
    Which version of Vantage are you using exactly ?

    Greetings,
    Vladimir Nedev

    Leave a comment:


  • npg
    replied
    Ah, I see now. "Filter primary" is a debug-only option that leaked into the last patch. You should not use that. We will remove it in the next patch.

    Leave a comment:


  • MikkoK
    replied
    It may be so. I was also surprised how the denoiser could do something like that. I will continue experimenting.

    Mikko

    edit:
    Oh yeah, and the LC options was:
    LC filter primary checked
    LC cell size 0.04
    LC sample limit 2048
    LC retrace threshold 1.0

    I think those are the defaults except sample limit.

    Leave a comment:


  • npg
    replied
    This is quite surprising because the artifacts did not look like what the denoiser could produce. Maybe it was both the light cache and the denoiser option?

    Leave a comment:

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