running into an issue with this blurring effect on a scene
its using animated vray proxies for the trees, but motion blur is off in both vray in 3dsmax and motion blur (post) is unchecked as well. the triangle count isnt changing just wind on a fixed mesh
another question regarding the GPU memory limits
what does -1154 mean here? does that mean i have exceeded my gpu VRAM? it IS a giant scene tbf. rendering is slower than GPU so perhaps the motion blur and slow rendering are related to this?
using 2 x 3090s on this scene. max 2023, current updates and current vray.
its using animated vray proxies for the trees, but motion blur is off in both vray in 3dsmax and motion blur (post) is unchecked as well. the triangle count isnt changing just wind on a fixed mesh
another question regarding the GPU memory limits
what does -1154 mean here? does that mean i have exceeded my gpu VRAM? it IS a giant scene tbf. rendering is slower than GPU so perhaps the motion blur and slow rendering are related to this?
using 2 x 3090s on this scene. max 2023, current updates and current vray.
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