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  • C4D Textures Not Visible

    hello, when I view it with the vantage link in c4d r26, the textures do not appear. when you export it as vrscene and open it directly to the point of view, the situation is the same, what is the reason for this.
    Last edited by firat_caglar; 18-07-2023, 07:01 AM.

  • #2
    Hello, I moved this post from the Cloud section to the Vantage section, as it seems related to Vantage specifically. Hopefully someone can share more info about this here.
    Ivaylo Marinov

    QA Engineer Chaos Cloud

    Chaos Group

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    • #3
      Originally posted by firat_caglar View Post
      hello, when I view it with the vantage link in c4d r26, the textures do not appear. when you export it as vrscene and open it directly to the point of view, the situation is the same, what is the reason for this.
      Can you please attach an example c4d scene (with the relevant texture files) that shows the issue you are having ?

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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      • #4
        Hi firat_caglar,

        Can you please share more info - screenshots, video, or the scene for us to investigate?

        Best regards,
        Alexander
        Alexander Atanasov

        V-Ray for Unreal & Chaos Vantage QA

        Chaos

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        • #5
          Hello again, I found the problem . the problem is that all models need to turn on uvmap , this will significantly increase the workload, so the vantage will lag behind its competitors. There should be texture assignment like Lumion-like or some other way. I love Vantage, please do something about it.

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          • #6
            I confirm, everything must be UVW-mapped.
            Then another thing that I don't know if the chaos team noticed, the mapping as well as being on UVW must also be with the value 100U and 100V otherwise the bump and normal map will not be aligned to the diffuse channel. In this case, therefore to map the object, it will be necessary to scale the UV globally, always keeping the values 100U and 100V still.​

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