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  • #16
    Please make sure to post what was causing the issue if you find out (moblur, only final pass, or something else).
    Nikola Goranov
    Chaos Developer

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    • #17
      Originally posted by npg View Post
      Please make sure to post what was causing the issue if you find out (moblur, only final pass, or something else).
      Good morning,

      this is a test with the Denoise Intel, Motion blur deactivated and the "denoise only final pass" option deactivated. As you can see there is always a slight shaking that cannot be resolved. I'll try it with nvidia Denoise and Flickering active and see if it works.​

      https://e.pcloud.link/publink/show?c...5Amc9sT88eacr7

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      • #18
        The Intel denoiser does not yet have a temporally stable mode for animations ("reduce flickering"). It's best to try changing one option at a time. If you change all the suspect options together you don't know which one fixes the render. I think you have only two to check anyway - blur and final pass.
        Nikola Goranov
        Chaos Developer

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        • #19
          Originally posted by npg View Post
          The Intel denoiser does not yet have a temporally stable mode for animations ("reduce flickering"). It's best to try changing one option at a time. If you change all the suspect options together you don't know which one fixes the render. I think you have only two to check anyway - blur and final pass.
          OK, I'll try one option at a time. So you recommend denoiser nvdia with "no Flickering"
          thanks

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          • #20
            Hi,

            I did all the tests and the result is always the same.
            The latter however is done without motion blur, with Nvdia denoise, Flickering active and "only final pass" denoise deactivated.
            I increased the Samples to 3000 but it doesn't improve much. As you can see, there is always a slight Antialiasing problem. Maybe it's due to the low resolution 1280x720?
            It seems like this is the best result I can get.
            If you have any advice on rendering settings it would be welcomed.​

            https://e.pcloud.link/publink/show?c...eC4hSVmShtzM27

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            • #21
              Your earlier post only included a static image and I thought you had a different and more pronounced kind of noise/flickering problem (as in some other forum threads). In this case it looks like maybe it is indeed just down to antialiasing and resolution. Currently Vantage does not have the same AA filters as V-Ray. Try rendering at a higher resolution. Reduce the samples as much as possible to compensate the render speed.
              Nikola Goranov
              Chaos Developer

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              • #22
                if I reduce the samples I will definitely have the appearance of temporal noise. In my opinion I won't be able to go below 2000
                I'll do some tests​

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                • #23
                  Note that the increased resolution may improve the quality for the given sample count. Especially if you are going to downscale the result after that (e.g. render 1440p, convert to 720p final)
                  Nikola Goranov
                  Chaos Developer

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                  • #24
                    HI,

                    I did a test with ultra quality and I see that the Denoise Nvidia with the No Flickering option active is definitely better.
                    I also kept Motion Blur and Only final pass turned off​

                    https://e.pcloud.link/publink/show?c...mhY2jUmFd7aIRy

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                    • #25
                      Yes, the Intel denoiser does not support temporal stabilization (anti-flickering) _yet_, so it is hard to get a high quality animation with it.
                      Nikola Goranov
                      Chaos Developer

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