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Proxies from Maya not all good in Vantage

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  • Proxies from Maya not all good in Vantage

    A lot of proxies made in Maya do not show right in Vantage.
    I made a few examples where you can see the difference between the proxy rendered in Maya and the proxy rendered in Vantage.

    It seems quit random, but i could not figure out when it goes wrong. I have trees that work okay, but a lot don't.
    It varies from leaving just a few textures to all textures. Sometimes it seems to mix the materials up.

    First i thought it was because of some more complex materials.But the original meshes render okay in Vantage. And the car does also have a lot of simple materials.
    Attached Files

  • #2
    Hi ivo_bakker,

    We have this issue logged in our system(LAV-1343) but haven't got to it yet. It is not material complexity related, as you noticed, but a material assignment issue. We will let you know when there is some development.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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    • #3
      Vantage doesn't support named shader sets (the shader_sets_list parameter of the MtlMulti plug-in). As Alexander mentioned, we have this logged as LAV-1343​.

      I can think of two work-arounds that you can use for now:

      1. Use .vrscene instead of .vrmesh. In this case the materials are part of the vrscene, which may or may not be convenient for you. Note that Vantage doesn't support "Scene Overrides".

      2. When creating or importing the vrmesh, uncheck "Use the new VRayProxy node" option. This node uses the shader_sets_list parameter which Vantage doesn't support.

      I understand both of these options might be inconvenient for a number of reasons.

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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