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  • 1 bug of many

    I have been using vantage pretty heavily the last 2 weeks and I have some concerns. I know it's fairly new, and it seems like I'm the only one using it for vfx production? I can't seem to find a lot of answers other than for arch viz stills.

    so , bare with me.



    After multiple shots.. I have noticed consistent buggy behavior.
    example 1.

    There's a piece of geo not listed in your scene outliner, you can't select it.. it does not exist , but it's in your viewport.. and you're screwed and have to restart.

    2.
    render out a seq. save the file. Open it back up at a later the scene has completely lost lights, settings, scene states. The scene state thing seems like way more trouble than what it's worth. It is clunky and super confusing and reminds me of 2006 rpmanager.

    3.
    open a new scene and it has the old cam view from your last shot you work in. Just super buggy behavior.

    Don't get me wrong. The tech is there and the user friendly approach is there, but this stuff needs to get fine tuned. I had no idea what vantage was until a month ago and I am very thankful it exists, but man.. these little bugs are annoying. I would fully suggest investing more dev into this product and pushing it more to the public. When it works, it works great.

    Crypto. No one uses mat ids or obj ids in comp.
    Fix the timeline to resemble anything in a commercial 3d package. Get rid of frame zero.)
    Scene outliner is not bad, but it could use some clean up and filtering options. (options to create layers within vantage)

    PRESETS. I wrote a post the other day and no one responded. How is it not possible to create a light rig in vantage and be able to load that up in numerous shots?

    Creating a "light rig" in 3ds max and including that in the vrscene seems to be sub par. Every light is x10 the amount darker and not accurate. I even tried just exporting a bunch of random lights to be able to keep them in a vantage scene over numerous files. They just don't work.

    Be able to load a bg plate or footage seq and not just a single frame (also handy when trying to debug the frame zero offset thing)

    PHX (aur, vdb support)

    Look, don't get me wrong.. I am extremely impressed with vantage, but I'm bringing this up because these are the things that anyone person would want in a vfx studio scenario. And you guys should be pushing this software more.

    Attached Files

  • #2
    Hi andybyrne462,

    There's a piece of geo not listed in your scene outliner, you can't select it.. it does not exist , but it's in your viewport.. and you're screwed and have to restart.
    Yes, we are aware of the issue(LAV-336, LAV-1012) - it happens to only object that have the same name. The current workaround is to have unique names for all objects in the scene - then they are listed properly in the outliner.

    render out a seq. save the file. Open it back up at a later the scene has completely lost lights, settings, scene states.
    Every change made to the scene, including created scene states should be stored in the .vantage file and later when reopened be recalled correctly. Can you record a video of the process you are doing so we can check it on our end?

    open a new scene and it has the old cam view from your last shot you work in. Just super buggy behavior.
    When opening a new empty scene the camera preserves the last properties it had. This shouldn't be happening if loading a scene, only when opening an empty scene. I will log it as an improvement in our system under LAV-1618.

    Crypto. No one uses mat ids or obj ids in comp.
    Cryptomatte is in the To Do list (LAV-1480) but cannot give ETA on it but rest assured it will be available at some point.

    PRESETS. I wrote a post the other day and no one responded. How is it not possible to create a light rig in vantage and be able to load that up in numerous shots?
    If I understood correctly you want to make a lighting setup and reuse it for different scene, correct? Then scene states should work. Create a scene state with the light setup, save a .vantage file and then when loading the next scene use File>Open Scene as Config Only - this will load any changes(camera, environment, color corrections, render settings, lights settings, material assignment, scene states and imports) into the new scene. Bear in mind that if you have setup the lighting using lights that are from the vrscene then those light have to be present in the new scene otherwise Vantage cannot associate the changes properly. If you have created the light setup from created lights in Vantage then this approach should work.

    Scene outliner is not bad, but it could use some clean up and filtering options, Be able to load a bg plate or footage seq and not just a single frame, PHX (aur, vdb support)
    These are also in the To Do (LAV-512, LAV-1443, LAV-583)

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

    Comment


    • #3
      Thanks for responding Alexander. With the scene state for lights options as a config. I have tried this. But I create the lighting rig with a vrscene present. The "set" is animating, but I need the same lights I created in vantage. Meaning a new vrscene for each shot for each unique anim per shot , but same lights. I have tried that approach of creating my lights in one scene. Rendering it.. all good. Then in that vantage file , deleting all geo out of it except the lights. I even deleted all cam views or scene saved states and multiple variations. My approach is load up that vantage file with only the lights, then import the new vrscene of the new shot, but I start getting weird behavior. Like dome light is now off,all lights, you can in fact select them, but changing parameter's doesn't do anything in the viewport. and then it holds the frame of that original scene. Just a lot of things going on that are like what's going on here?

      Sorry for the typos.. I got a heavy phx sim going and got the "sim typing lag going on " : )

      is there an email I can send a vid to displaying what is going on in my scenes? The project is not marvel secure, but also don't want to post it on a forum

      Comment


      • #4
        Sure, you can use the support help system and send the scene there: https://support.chaos.com/hc/en-us/requests/new and reference this forum thread. Once we receive it we will take a look and report back.

        Best regards,
        Alexander
        Alexander Atanasov

        V-Ray for Unreal & Chaos Vantage QA

        Chaos

        Comment

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