I have been using vantage pretty heavily the last 2 weeks and I have some concerns. I know it's fairly new, and it seems like I'm the only one using it for vfx production? I can't seem to find a lot of answers other than for arch viz stills.
so , bare with me.
After multiple shots.. I have noticed consistent buggy behavior.
example 1.
There's a piece of geo not listed in your scene outliner, you can't select it.. it does not exist , but it's in your viewport.. and you're screwed and have to restart.
2.
render out a seq. save the file. Open it back up at a later the scene has completely lost lights, settings, scene states. The scene state thing seems like way more trouble than what it's worth. It is clunky and super confusing and reminds me of 2006 rpmanager.
3.
open a new scene and it has the old cam view from your last shot you work in. Just super buggy behavior.
Don't get me wrong. The tech is there and the user friendly approach is there, but this stuff needs to get fine tuned. I had no idea what vantage was until a month ago and I am very thankful it exists, but man.. these little bugs are annoying. I would fully suggest investing more dev into this product and pushing it more to the public. When it works, it works great.
Crypto. No one uses mat ids or obj ids in comp.
Fix the timeline to resemble anything in a commercial 3d package. Get rid of frame zero.)
Scene outliner is not bad, but it could use some clean up and filtering options. (options to create layers within vantage)
PRESETS. I wrote a post the other day and no one responded. How is it not possible to create a light rig in vantage and be able to load that up in numerous shots?
Creating a "light rig" in 3ds max and including that in the vrscene seems to be sub par. Every light is x10 the amount darker and not accurate. I even tried just exporting a bunch of random lights to be able to keep them in a vantage scene over numerous files. They just don't work.
Be able to load a bg plate or footage seq and not just a single frame (also handy when trying to debug the frame zero offset thing)
PHX (aur, vdb support)
Look, don't get me wrong.. I am extremely impressed with vantage, but I'm bringing this up because these are the things that anyone person would want in a vfx studio scenario. And you guys should be pushing this software more.
so , bare with me.
After multiple shots.. I have noticed consistent buggy behavior.
example 1.
There's a piece of geo not listed in your scene outliner, you can't select it.. it does not exist , but it's in your viewport.. and you're screwed and have to restart.
2.
render out a seq. save the file. Open it back up at a later the scene has completely lost lights, settings, scene states. The scene state thing seems like way more trouble than what it's worth. It is clunky and super confusing and reminds me of 2006 rpmanager.
3.
open a new scene and it has the old cam view from your last shot you work in. Just super buggy behavior.
Don't get me wrong. The tech is there and the user friendly approach is there, but this stuff needs to get fine tuned. I had no idea what vantage was until a month ago and I am very thankful it exists, but man.. these little bugs are annoying. I would fully suggest investing more dev into this product and pushing it more to the public. When it works, it works great.
Crypto. No one uses mat ids or obj ids in comp.
Fix the timeline to resemble anything in a commercial 3d package. Get rid of frame zero.)
Scene outliner is not bad, but it could use some clean up and filtering options. (options to create layers within vantage)
PRESETS. I wrote a post the other day and no one responded. How is it not possible to create a light rig in vantage and be able to load that up in numerous shots?
Creating a "light rig" in 3ds max and including that in the vrscene seems to be sub par. Every light is x10 the amount darker and not accurate. I even tried just exporting a bunch of random lights to be able to keep them in a vantage scene over numerous files. They just don't work.
Be able to load a bg plate or footage seq and not just a single frame (also handy when trying to debug the frame zero offset thing)
PHX (aur, vdb support)
Look, don't get me wrong.. I am extremely impressed with vantage, but I'm bringing this up because these are the things that anyone person would want in a vfx studio scenario. And you guys should be pushing this software more.
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