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  • visibility keys are not exportet

    Hi,

    i have some vrmesh loaded with the Vray Proxy into Maya.

    each Proxy has a keyframed visibility to show or hide.

    Only the one where the Timeslider is at the export to vrscene (Workaround to get it render) is active in Vantage. The others are not there...

  • #2
    Hi t_b,

    How do you set the visibility animation? in my test when I keyframe the Visibility property in Vantage the proxies show accordingly:https://drive.google.com/uc?id=1c1GO...ypGWtJ_Z9rHEde
    Can you send a video or the scene for us to investigate?

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

    Comment


    • #3
      Hi Alexander,

      thanks for your help!

      In your clip the timeslider is at the last Frame where all Proxies are visible, try it somewhere in the middle where one is not visible.

      Here's what i do:

      1st Screenshot shows the outliner in Maya, at this Moment only the last VrayProxy ist visible. The others are set to not visible.
      The numbers behind the "Fluid_" are the Frames where they are visible.
      Click image for larger version  Name:	grafik.png Views:	0 Size:	9.6 KB ID:	1192431

      2nd shows you the Visibility Option which i keyframed. Therefore is at every Frame only the necessary one visible.

      Click image for larger version  Name:	grafik.png Views:	0 Size:	47.7 KB ID:	1192432

      after that i export the scene as .vrscene because the livelink ist not working properly at the moment (Theres anonther thread here in the forum)

      3rd Screenshot is from Vantage:
      only the Proxy where the time slider in Maya was (and therefore the Proxy is visible) at the export will be loaded to vantage (if you open "+" at Fluid_1000_1499 it will appear). The others are just empty.
      Click image for larger version  Name:	grafik.png Views:	0 Size:	12.5 KB ID:	1192433

      Best regards,

      Tobi

      Last edited by t_b; 04-10-2023, 01:27 AM.

      Comment


      • #4
        HI Tobi,

        With your exact steps I am still getting the animated visibility correctly: https://drive.google.com/uc?id=1g6Aw...PpkY3sVhuDjYyi
        Maybe something different is causing the issues on your end. Can you please send us the scene for us to investigate? You can use the chaos help center form with a link to the forum thread: https://support.chaos.com/hc/en-us/requests/new You will have to include all asset files​. I will let you know when we have received and examined it.

        Best regards,
        Alexander
        Alexander Atanasov

        V-Ray for Unreal & Chaos Vantage QA

        Chaos

        Comment


        • #5
          Hi Tobi,

          I received your scene and saw something - can you try to uncheck the Render animation only in batch mode in the Animation section of the render settings and export the vrscene this way?

          Best regards,
          Alexander
          Alexander Atanasov

          V-Ray for Unreal & Chaos Vantage QA

          Chaos

          Comment


          • #6
            Hi Alexander,
            thanks for your Help!

            Unfortunately this won't work for me. I tried this also before. The time needed for that would be extremely long... More than 20 hours. (Calculated after the first 100 Frames) I think the reason here is the hughe amount of data for the .vrmesh files with over 500GB.

            ​is there a way to do this faster?

            Maybe there is a way to edit the .vrscene or .vantage file with an editor and place the files manually?

            Kind regards

            Tobi

            Comment


            • #7
              Unfortunately this won't work for me. I tried this also before. The time needed for that would be extremely long... More than 20 hours. (Calculated after the first 100 Frames) I think the reason here is the hughe amount of data for the .vrmesh files with over 500GB.
              You must have something else animated in the scene, maybe a deforming mesh with lots of triangles.
              The vrmesh file contents are not included in the vrscene file (that's one of their advantages).

              Greetings,
              Vladimir Nedev


              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment


              • #8
                The problem there is
                ​​​​with 'render animation in batch mode' set to off Maya will load the geometry from the vrmesh for each frame while generating the vrscene. And this needs a lot of time.
                also the Maya scene is only a few kB...so there is nothing big in there.

                or am I wrong at this point?
                ​​​.

                Comment


                • #9
                  ​​​​with 'render animation in batch mode' set to off Maya will load the geometry from the vrmesh for each frame while generating the vrscene. And this needs a lot of time.​
                  This shouldn't be happening in general, unless there is some deformation maybe that's applied on the vrmesh object.
                  But I am not familiar how this works currently in V-Ray for Maya.

                  Greetings,
                  Vladimir Nedev
                  Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                  Comment


                  • #10
                    Ah sorry for that... you are right of course,
                    I wrote with set to off.. correct is set to on.

                    Comment


                    • #11
                      Originally posted by t_b View Post
                      Ah sorry for that... you are right of course,
                      I wrote with set to off.. correct is set to on.
                      The Render animation only in batch mode ​option is not really the issue here.
                      It just decides whether you are exporting an animated vrscene or not (just the current frame).
                      If it's not animated, obviously no type of animation is going to work.
                      If it's animated, we need to figure out why the export is so slow and the vrscene file so big.
                      Alexander will take a look tomorrow, but we might need at least a piece of the huge vrmesh file you mentioned, maybe you can recreate only the first frames of it and send it too ?

                      Greetings,
                      Vladimir Nedev

                      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                      Comment


                      • #12
                        Just a post to prevent automatic closing for this thread...
                        I send the Files trough Wetransfer to your Mail, vladimir...

                        Comment


                        • #13
                          Hi Tobi,

                          Yes, we have received your files. We are trying to figure out how to improve the speed of the export because as you said ``The problem there is ​​​​with 'render animation in batch mode' set to off Maya will load the geometry from the vrmesh for each frame while generating the vrscene. And this needs a lot of time.​`` but are unsuccessful for now. The issues has been given to the V-Ray for Maya team to investigate and we will let you know when there is some development.

                          Best regards,
                          Alexander
                          Alexander Atanasov

                          V-Ray for Unreal & Chaos Vantage QA

                          Chaos

                          Comment


                          • #14
                            Hi Tobi,

                            A few additional questions:
                            1. Are the vrmesh caches loaded from a local HDD or from a server? - if they are located somewhere on a server the time for loading may be increased due to a low connection speed
                            2. What preview settings do you use for the caches - Box, Preview geometry or Full mesh? - In our test the export is only very slow when set on Full mesh, with None and Box the export is quite fast.
                            Best regards,
                            Alexander
                            Alexander Atanasov

                            V-Ray for Unreal & Chaos Vantage QA

                            Chaos

                            Comment

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