Hello,
Something I have been trying to work around for some time is that scattering fog does not affect reflections or refraction even though those ae ticked in 3ds max envrionment settings.
It's starting to get to the point where I have to change a whole scene or camera angle just because of this issue. You basically make scattering fog unsuable in many cases if not all where there are any refracted material/glass or relections such as water for example.
The other issue with this is that you currently do not properly support opactiy maps meaning your current work around for semi transparent maps is to use refraction - which leads back to the original problem which is scattering fog does not support refractions causing another visual issue.
When you toggle affect seconidary rays in Vantage your whole colour space becomes distorted. Toggling scatter GI after pulls it back a bit but still the GI is distorted and scene is now completely different to when those toggles are off.
Thanks
Something I have been trying to work around for some time is that scattering fog does not affect reflections or refraction even though those ae ticked in 3ds max envrionment settings.
It's starting to get to the point where I have to change a whole scene or camera angle just because of this issue. You basically make scattering fog unsuable in many cases if not all where there are any refracted material/glass or relections such as water for example.
The other issue with this is that you currently do not properly support opactiy maps meaning your current work around for semi transparent maps is to use refraction - which leads back to the original problem which is scattering fog does not support refractions causing another visual issue.
When you toggle affect seconidary rays in Vantage your whole colour space becomes distorted. Toggling scatter GI after pulls it back a bit but still the GI is distorted and scene is now completely different to when those toggles are off.
Thanks
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