Hello,
First off, thank you Chaos for the massive upgrade to both Vantage 2.2 and Vray 6.2 for SketchUp and the implementation of a lot of features we have been requesting on both platforms.
I was eager to try out displacement with Vantage but there seems to be an issue with corners. (or im doing something stupid)
Taking a simple box with a stone texture on it, I apply the Displacement Modifier in SketchUp, (tick 'keep continuity') and hit render.
Everything looks normal in native Vray.
If I run vantage, the model now shows with the corners split open as if the keep continuity option is not ticked. The texture resolution is also extremly smooth and not jagged like in native Vray.
I have tried it as a live link, and as an exported VR scene but to no success. Tried playing with the Displacement settings in Vantage again no luck.
Am i missing something obvious at the end of a long week?
Really hope Displacement on is not only available though 3DS Max.
N
First off, thank you Chaos for the massive upgrade to both Vantage 2.2 and Vray 6.2 for SketchUp and the implementation of a lot of features we have been requesting on both platforms.
I was eager to try out displacement with Vantage but there seems to be an issue with corners. (or im doing something stupid)
Taking a simple box with a stone texture on it, I apply the Displacement Modifier in SketchUp, (tick 'keep continuity') and hit render.
Everything looks normal in native Vray.
If I run vantage, the model now shows with the corners split open as if the keep continuity option is not ticked. The texture resolution is also extremly smooth and not jagged like in native Vray.
I have tried it as a live link, and as an exported VR scene but to no success. Tried playing with the Displacement settings in Vantage again no luck.
Am i missing something obvious at the end of a long week?
Really hope Displacement on is not only available though 3DS Max.
N
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