These meshes are pretty well subdivided. I've tried everything i can think of to figure out what's going on. It renders clean through live link, but when the .vrscene is ported over to Vantage there's the obvious artifacts. Subdivision settings in vantage are set to high
This is what displacement looks like in Vantage when there's a live link from 3ds Max:
This is what the same two meshes look like in Vantage when exported as .vrscene:
This is what displacement looks like in Vantage when there's a live link from 3ds Max:
This is what the same two meshes look like in Vantage when exported as .vrscene:
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