We're experiencing a similar banding issue using two RTX 6000 Ada cards on our workstations. We're not using fur in our scenes, but we are using ForestPack, though the issue seems to be across the full scene rather than isolated to a specific object. I'm currently resorting to disabling a card to get clean results, but it would be great if there's an alternative solution that doesn't involve waiting for a patch.
Edit: Well disabling was a wash, it seems like I'm still getting the lines even rendering on a single card, any ideas as to what's causing it? It's particularly noticeable in clouds.
Edit: Well disabling was a wash, it seems like I'm still getting the lines even rendering on a single card, any ideas as to what's causing it? It's particularly noticeable in clouds.
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