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Animation exporting for Vantage

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  • Animation exporting for Vantage

    I have a problem. I prepared an exterior scene of a villa where I animated all the grass, plants, and trees, as well as the surface of the pool, and added several animated human characters. The file size is 3 GB. When I export it in still image mode for the Vantage program, the output file size is around 1.8 GB, and the export time is about 4-5 seconds. However, when I try to export it in animation mode, it takes 58 minutes, and the file size becomes 135 GB, making it impossible for the Vantage program to open it. I wonder how others create such long and high-quality animations, and where I went wrong or what the process is like.

  • #2
    Hi, thanks for posting. The export of animated geometry is done per frame in some cases so this will inevitably lead to large file sizes. What host application do you use (for example is it 3ds Max)?
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      I assume you're using anima characters - those could be why the scene gets bloated.
      making it impossible for the Vantage program to open it.
      Did Vantage crash or return an error? Or it simply takes too long to open?
      Nikola Goranov
      Chaos Developer

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      • #4
        Thank you for responding and following
        yes, I am using 3ds max , and I have several human characters and several trees and plants and all of them have animated.
        yesterday I found a way for to get the renders, he Livelink, but I want o know there is a stable way to fix it? because in livelink I don't have any control on lightings and other option in vantage.
        many thanks.

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        • #5
          thank you for respnding, yes it carsh and some times I miss the HDRI texture and I should do it more 10 times. and several times I restarted the computer and do it again.

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          • #6
            One possible solution is to split your animated meshes in separate max files, make the animations loopable and export just the number of frames in the loop as a vrscene.
            Then use these vrscene files with the looped animated meshes in your main max scene as VRayScene objects.
            Then your main vrscene file will be small and quick to export.

            Greetings,
            Vladimir Nedev
            Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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            • #7
              I've created a pool scene and aim to animate the view from the top. However, I'm encountering issues with rendering caustic effects using GPU rendering in Vantage. I'm unsure if Vantage supports caustics, as I couldn't find any tutorials on YouTube or elsewhere. Could you please advise if Vantage supports caustic effects in GPU rendering? Thank you.

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              • #8
                It should since there is an option to control the quality of Caustics. Regarding size issue. The suggestion for splitting up your sequences is correct. I recently created a 3 minute animation and broke it down to multiple Vantage files to manage the size issue.

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                • #9
                  Originally posted by Luma3d View Post
                  It should since there is an option to control the quality of Caustics. Regarding size issue. The suggestion for splitting up your sequences is correct. I recently created a 3 minute animation and broke it down to multiple Vantage files to manage the size issue.
                  Thank you so much, yes I think should do this way for my animation.

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                  • #10
                    Originally posted by vladimir.nedev View Post
                    One possible solution is to split your animated meshes in separate max files, make the animations loopable and export just the number of frames in the loop as a vrscene.
                    Then use these vrscene files with the looped animated meshes in your main max scene as VRayScene objects.
                    Then your main vrscene file will be small and quick to export.

                    Greetings,
                    Vladimir Nedev
                    Thank you. Ithink I should to do it. I hope it will be work.

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