Hi, I think I found some light cache bug that occurs on the glass when the inner roughness is more than zero and total bounces are set to high values. Maybe it only happens when theres some SSS behind the glass. I tested and tried different combinations on all materials and parameters and discovered only that exact combination, that I can properly see if enable "active pixels overlay". Also if LC retrace is set to zero or lower total bounces, then the black pixels dont occur or occur much less. Could it be a real bug or am I not correctly understanding some settings? There are some animation test and scene. Anyway SSS in Vantage is Giga-cool and fast!!! <3
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Black pixels because of light cache and high value of total bounces
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It seems to be related to the noise threshold.
If you set it to 0.0 the black dots seem to disappear.
Thanks for the report and for the scene.
Greetings,
Vladimir NedevVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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