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Vantage 2.6.0,. Strange artifacts in clipping plane (rhino user)

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  • Vantage 2.6.0,. Strange artifacts in clipping plane (rhino user)

    Strange artifacts in clipping plane (rhino user) for example the sofa, this is not in my model.
    Click image for larger version

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  • #2
    Note that V-Ray / V-Ray GPU also not always correctly detects if the clipper is inside a geometry. We use the same algorithm. Have you compared to V-Ray?
    Nikola Goranov
    Chaos Developer

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    • #3
      Hello Nikola, thank you. In Vray it working fine, only in Vantage it's all going wrong. I think solids are ok, but surfaces can go wrong.

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      • #4
        We fixed some clipper shading issues for 2.6.1. I can't tell if this image has some of those issues, but you will soon be able to try the patch.

        When you say you tried V-Ray, was it CPU or GPU? Can you try the other one if you only tried one of them?
        Nikola Goranov
        Chaos Developer

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        • #5
          I made a mistake in saying in v-ray it's ok. Today I was trying to render the same sene in vray. In cpu, cuda and rtx, and in all the attempts were strange artifacts.

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          • #6
            Yup. We're aware of this, but we don't have a fix. (Quickly) Determining whether a random point in space is inside a geometry with arbitrary topology (and arbitrary mix of mutually intersecting objects) is a pretty complicated task.
            Nikola Goranov
            Chaos Developer

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            • #7
              Ok, I understand. Thank you for your reaction!

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