Trying to render a fairly long animation (12000 frames) via Livelink and it's giving me repeated 'Sampling counter desynchronized' warnings.
Not sure what this means, but I did notice that the rendered frames seems to be off after a while like the framerates aren't matching up with the original camera/Max scene. For example frame 2200 will render fine, then frame 2201 and 2202 will be the same frame, then 2203 will continue on with the sequence. The further into the animation the more it happens until eventually it's almost every other frame repeating which gives the effect of a very stuttering animation when output. Framerate in Max is set to NTSC if that matters.
Not sure what this means, but I did notice that the rendered frames seems to be off after a while like the framerates aren't matching up with the original camera/Max scene. For example frame 2200 will render fine, then frame 2201 and 2202 will be the same frame, then 2203 will continue on with the sequence. The further into the animation the more it happens until eventually it's almost every other frame repeating which gives the effect of a very stuttering animation when output. Framerate in Max is set to NTSC if that matters.
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