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  • Camera bug

    Hi all,

    When exporting the whole scene as a stand alone with the animated camera, the camera bug has still not been fixed?

    Kind regards,

    Jason
    Last edited by luckett_jason@hotmail.com; 06-03-2025, 03:39 AM.
    AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

  • #2
    We've had multiple camera bugs Can you be more specific? You export a vrscene from Max (I guess) and then what happens when you render it in Vantage?
    Nikola Goranov
    Chaos Developer

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    • #3
      npg so in Vantage 2.1, all worked fine from the 'Export and send the current animation range as a vrscene to Chaos Vantage', this worked well with animated meshes such as Anima characters and water fountains, it took about 3-4 hourse to export but way worth it as the Vantage file rendered way quicker than Livelink. Livelink itself had a pitful of problems up until recently where it's much better.

      Since the start of 2024 in general with all large projects I get the same issues, painstakingly slow to export and sometimes prone to crash. I've sent files to tech support with no luck other than a message saying the file was larger than they'd experienced before and couldn't help.

      The solution I have is to export only the moving camera as a .vrscene and then export the model elements as a static .vrscene and then merge them together in Vantage, this brings with it some flakey camera issues with the Home Camera inside Vantage.

      Luckily I haven't needed animated meshes in the last two large projects so this workaround is fine but should I need to export animated meshes in future...............

      Thanks for the help.
      AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

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      • #4
        I understand the issue with slow animation export though I don't think we can improve it on the Vantage side - it's the exporter in Max that gets slow.

        What are these "flakey camera issues"? What should we look for? Is it something that always happens or only in specific situations? In other words how can we reproduce the issue - is it enough to just merge any camera animation to any static scene, etc? Reproducing the issue is a prerequisite for fixing it...

        Thanks for providing feedback!
        Nikola Goranov
        Chaos Developer

        Comment


        • #5
          npg as mentioned before, it was ok in 2.1. The only workable system I have to get a standalone .vrscene with a moving camera is the one above.

          Exporting the whole scene with an animated camera from inside 3dsmax has gone backwards in the last 12-18 months, it doesn't work or is incredibly slow, even without animated meshes.

          Can you get a medium/heavy scene, say one of the evermotion interior scenes, run a 3dsmax vray camera of 3000 frames through it, then try sending that to Vantage?

          Thanks for the help.

          AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

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