Hello,
as in the title, Corona Translucency & Refraction don't math at all.
I mean, the Corona render and the Vantage render are different.
Look at the next images. I used a simple scene, with simple colors (no textures).
----------------------
REFRACTION
As we know, Refraction is affected by Roughness. With the same Roughness amount, the Vantage render is less "transparent" (more glossy), while in Corona I'm able to see the cylinder.
TRANSLUCENCY
Translucency is not affected by Roughness. But, with the same Translucency value, the Vantage render is more "saturated".
----------------------
This is a problem, since I have to create two different Curtain materials: one for Corona and another one for Vantage since the differences are huge, especially in the room lighting, in a daylight situation.
I see that Roughness, Translucency and Refraction are supported
https://docs.chaos.com/display/LAV/C...s+Max+Features
But, as you see, the support is not good.
So, what's the problem? Is this a bug? If yes, can you fix it?
.
as in the title, Corona Translucency & Refraction don't math at all.
I mean, the Corona render and the Vantage render are different.
Look at the next images. I used a simple scene, with simple colors (no textures).
----------------------
REFRACTION
As we know, Refraction is affected by Roughness. With the same Roughness amount, the Vantage render is less "transparent" (more glossy), while in Corona I'm able to see the cylinder.
TRANSLUCENCY
Translucency is not affected by Roughness. But, with the same Translucency value, the Vantage render is more "saturated".
----------------------
This is a problem, since I have to create two different Curtain materials: one for Corona and another one for Vantage since the differences are huge, especially in the room lighting, in a daylight situation.
I see that Roughness, Translucency and Refraction are supported
https://docs.chaos.com/display/LAV/C...s+Max+Features
But, as you see, the support is not good.
So, what's the problem? Is this a bug? If yes, can you fix it?


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