Hi, I am working on a very complex scene and my PC is at the limit of its capabilities (I enclose a rendering of the scene made with VRay which took 9-10 hours on my machine). I have an NVIDIA Quadro RTX 5000 graphics card (16GB) and 128Gb RAM but I can't run renderings above 3K, Vantage crashes. I would like to know if I could overcome this technical limit by increasing the RAM to 256 or if the limit is the graphics card whose memory I am already using up. Thank you for your help.
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I would like to know if I could overcome this technical limit by increasing the RAM to 256
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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For the purposes of the test I will scale all the textures involved through a "macro" operation on Affinity (or Photoshop) and then I will reassign the texture paths towards the folder with low resolution textures from the 3ds Max asset manager. If the operation actually works I will have to think about how to adapt the future workflow (for example by creating alternative materials for the vegetation with already the low resolution textures). EDIT: there is actually already a dedicated function in Vantage for these purposes as shown in the attached image. I will try to exploit this possibility first.
Last edited by tonino_fadda; 31-03-2025, 01:04 AM.
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When "Enable dynamic textures" = ON, which is the default, Vantage will only upload the largest necessary MIP level to the GPU. Of course there could be cases where a barely noticeable part of the scene is near enough to the camera to trigger loading a large MIP level.
The bias option can reduce the number of texels by 4 (when bias=1) at the cost of visible detail. You can even set it to more than 1, up to 2 (for 16x reduction) by manually entering the value, but it gets definitely blurry.
Nikola Goranov
Chaos Developer
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