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Objects dissapear / apperar during sequence rendering
sorry for image, is pasted text, the forum gave me 403 error....
Rendering is using about 11GB with denoise, Card has 16GB
Oh, I see. Even if it's using 11 GB, it might need more peak memory while building the BLAS.
This error prevents a crash when there isn't enough memory for the build.
It's indeed the reason the object disappears.
Does this disappearing object have displacement ? Maybe you can lower the displacement settings from the global preferences ?
You can start a ticket through support and they will give you instructions.
Or you can upload it to some online service and send the link to my e-mail.
It looks like there is a large mesh with displacement. Try reducing tessellation level from Preferences->Render Defaults and turn off "Emulate 2D displacement".
Oh, I see. Even if it's using 11 GB, it might need more peak memory while building the BLAS.
This error prevents a crash when there isn't enough memory for the build.
It's indeed the reason the object disappears.
Does this disappearing object have displacement ? Maybe you can lower the displacement settings from the global preferences ?
It looks like there is a large mesh with displacement. Try reducing tessellation level from Preferences->Render Defaults and turn off "Emulate 2D displacement".
Idea for you guys
- idealy would be piossible to set Tessellation level for material/object. I am using Medium settings, but had to subdivide some objects as much as 0.5cm for some good displacement..
Also note that the check that prevents the build is against Vantage's gpu memory "budget".
This budget will probably be lower if you have other GPU heavy applications running in the background, like 3dsMax.
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